NEWME0 / Project-IGI

Tools for modding IGI 2: Covert Strike game
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Description

igipy is an python console application for extracting and converting Project I.G.I. and I.G.I-2: Covert Strike resources.

Installation and running

Branches and repository

Third party tools

In folder third party tools can be found tools from other developers.

Usage

# Counts - scan directory and count extensions
python -m igipy abc counts D:\Games\IGI\

# Search - scan directory and list files that match pattern
python -m igipy abc search D:\Games\IGI\ *.wav

# WAV serialize - check if file match the format
python -m igipy wav serialize D:\Games\IGI\game_sound.wav

# WAV export - export WAV file as Waveform
python -m igipy wav export D:\Games\IGI\game_sound.wav D:\Files\IGI\game_sound.wav

# WAV export-dir - autoscan directory for WAV files and export them
python -m igipy wav export-dir D:\Games\IGI\ D:\Files\IGI\

Coming soon

igipy bit ...
igipy cmd ...
igipy ctr ...
igipy fnt ...
igipy hmp ...
igipy lmp ...
igipy mef ...
igipy pic ...
igipy qvm ...
igipy spr ...
igipy tex ...

Wiki

QVM files

Files with extension *.qvm contains compiled in-game scripts.\ They are compiled into bytecode for game engine virtual machine (like Java JVM).

Exists two known version:

Source code of both version are identical but in compiled form are incompatible. Scripts from first game can't be used in second game (without conversion) and vice versa.

Related file formats:

WAV files

Files with extension *.wav (as expected) contains in-game sounds.\ But do not confuse them with commonly used sound format Waveform.

Has signature (first 4 bytes of file) ILSF witch means InnerLoopSoundFile.

Have four different sound pack methods.

ADPCM and ADPCM_RESIDENT appears only first game and at moment I don't know how to decode them.