Reggie! Level Editor Next
The New Super Mario Bros. Wii Editor
(Milestone 4)
Advanced level editor for New Super Mario Bros. Wii originally created by Treeki, Tempus and RoadrunnerWMC using Python, PyQt and Wii.py.
"Next" version created by RoadrunnerWMC, based on official release 3. Milestone 4 version is a collaboration of Horizon users and it aims to add more features requested by users.
This release contains many improvements, in addition to code imports from the following Reggie! forks:
- "ReggieMod 3.7.2" by JasonP27
- "Reggie! Level Editor Mod (Newer Sprites) 3.8.1" by Kamek64 and MalStar1000
- "NeweReggie! (Extension to Reggie! Level Editor)" by Treeki and angelsl
- "Miyamoto!" by AboodXD
- "Reggie Updated" by RoadrunnerWMC
Source code can be found at:
https://github.com/NSMBW-Community/Reggie-Next/
Getting Started
If you're on Windows or Mac and don't care about having the bleeding-edge latest features, you can use the official release. This is by far the easiest setup method.
If you are not on those systems or you want the very latest features, you'll need to run Reggie! from source.
How to Run Reggie! from Source
Download and install the following:
Optional dependencies:
Then, you can run Reggie by simply executing the following command in a command prompt.
python3 reggie.py
You can replace python3
with the path to your Python executable, including the executable name and reggie.py
with the path to reggie.py
(including the filename).
macOS Troubleshooting
If you get the error "Reggie! Next Level Editor is damaged and can't be opened.",
it's because the release builds are unsigned. To fix it, launch a Terminal
window and run
sudo xattr -rd com.apple.quarantine /Applications/Reggie\!\ Next\ Level\ Editor.app
which will override the application signature requirement. Then you should be
able to launch the app.
Reggie! Team
Developers:
- Treeki - Creator, Programmer, Data, RE
- Tempus - Programmer, Graphics, Data
- AerialX - CheerIOS, Riivolution
- megazig - Code, Optimization, Data, RE
- Omega - int(), Python, Testing
- Pop006 - Sprite Images (NSMBW)
- Tobias - Sprite Data (NSMBW), Event Example Stage
- AboodXD - Programmer, Optimization
- Grop - Programmer, Sprite Data (NSMBW)
- John10v10 - Quick Paint Tool Creator
- RoadrunnerWMC - Reggie! Next Developer: Programmer, UI, Data, Sprite Images (NSMBW), Other
- JasonP27 - ReggieMod Developer, Programmer, UI, Sprite Images (NSMBW)
- Kinnay (Kamek64) - Reggie! Newer Sprites Developer, Programmer, Sprite Images (NSMBW, NewerSMBW)
- ZementBlock - Sprite Data (NSMBW)
- MalStar1000 - Sprite Images (NSMBW, NewerSMBW), Other
- joietyfull64 - Sprite Data (NSMBW)
- MidiGuyDP - Background Images & Names (NewerSMBW)
- SnakeBlock - Sprite Data (NSMBW)
- Danster64 - Sprite Data (NSMBW, NewerSMBW), Sprite Images (NSMBW, NewerSMBW), Windows Builds
Other Testers and Contributors:
- BulletBillTime, Dirbaio, EdgarAllen, FirePhoenix, GrandMasterJimmy, Mooseknuckle2000, MotherBrainsBrain, RainbowIE, Skawo, Sonicandtails, Tanks, Vibestar, angelsl, ant888, gamesquest1, iZackefx
- Tobias and Valeth - Text Tileset Addon
- Meorge and grishhung - The Reggie Next Icons (Windows and Mac)
- Toms - Mac Builds
- MandyIGuess, Shudfly, N-I-N-0, B1Gaming, Stage13-10, techmuse8 - Miscellaneous Contributions
Dependencies/Libraries/Resources
License
Reggie! is released under the GNU General Public License v3.
See the license file in the distribution for information.
Changelog
Release Next (Milestone 4 and beyond): (February 2, 2020)
https://horizon.miraheze.org/wiki/Reggie_Level_Editor#Changelog
Release Next (Milestone 3 Alpha 2): (November 10, 2017)
- Added animations rendering for ? blocks, brick blocks, dash coins and conveyors
- Fixed last level loading
- Fixed Newer/NewerSumSun sprite images
- Reggie now warns the user if the LH-compressed file couldn't be decompressed
- Added the Quick Paint Tool
- Added a Recent Files menu
- Fixed Pipe Enemy Generator sprite image
- Minor bug fixes
Release Next (Milestone 3 Alpha 1): (October 7, 2017)
- Removed New Super Mario Bros. 2 support
- Removed PyQtRibbon
- Removed TPLLib
- Fixed creating new levels
- Fixed saving
- Fixed importing areas from another level
- Added snapping zone to grid
- Fixed deselecting paths
- Added a new TPL decoder
- Added a new LH decompressor
- Added a new LZ77 decompressor
- Updated the spritedata for NSMBW and NewerSMBW
- Fixed sprite categories bug
- Fixed painting stamps and comments
- Re-enabled selecting patches
- Fixed liquids, snow effect, lava particals, and fog rendering
- Fixed/added themes
- Fixed tileset animations
- Minor bug fixes
Release Next (Milestone 2 Alpha 4): (unreleased)
- Stamp preview icons are now functional
- Added image previews to sprite, entrance, location, paths and comments lists
- Added experimental New Super Mario Bros. 2 support
- Bug fixes
Release Next (Milestone 2 Alpha 3): (August 5, 2014)
- Now requires TPLLib, which is not included
- Removed all references to NSMBLib
- A couple of small icon changes
- Entrance visualizations have been improved
- The default setting for new entrances is now Non-Enterable
- New sprite image:
62: Spinning Firebar
- A few bugfixes
Release Next (Milestone 2 Alpha 2): (July 31, 2014)
- Fixed a bug that prevented the Zones dialog from working properly
- Added some debug code to help track an elusive bug
- Added new sprite images:
12: Star Collectible (Newer)
20: Goomba (Newer)
57: Koopa (Newer)
Release Next (Milestone 2 Alpha 1): (July 30, 2014)
- Prerequisites have changed; make sure to download the new ones!
- New Sprite Image API fully implemented
- Several new sprite images, and more that have been improved
- New Bitfield editor for Rotating Bullet Bill Launcher
- Many other new features
- New icon set from flaticons.net
Release Next (Public Beta 1): (November 1st, 2013)
- First beta version of Reggie! Next is finally released after a full year of work!
- First release, may have bugs. Report any errors at the forums (link above).
- The following sprites now render using new or updated images:
24: Buzzy Beetle (UPDATE)
25: Spiny (UPDATE)
49: Unused Seesaw Platform
52: Unused 4x Self Rotating Platforms
55: Unused Rising Seesaw Platform
87: Unused Trampoline Wall
123: Unused Swinging Castle Platform
125: Chain-link Koopa Horizontal (UPDATE)
126: Chain-link Koopa Vertical (UPDATE)
132: Beta Path-controlled Platform
137: 3D Spiked Stake Down
138: Water (Non-location-based only)
139: Lava (Non-location-based only)
140: 3D Spiked Stake Up
141: 3D Spiked Stake Right
142: 3D Spiked Stake Left
145: Floating Barrel
147: Coin (UPDATE)
156: Red Coin Ring (UPDATE)
157: Unused Big Breakable Brick Block
160: Beta Path-controlled Platform
170: Powerup in a Bubble
174: DS One-way Gates
175: Flying Question Block (UPDATE)
179: Special Exit Controller
190: Unused Tilt-controlled Girder
191: Tile Event
195: Huckit Crab (UPDATE)
196: Fishbones (UPDATE)
197: Clam (UPDATE)
205: Giant Bubbles (UPDATE)
206: Zoom Controller
212: Rolling Hill (UPDATE)
216: Poison Water (Non-location-based only)
219: Line Block
222: Conveyor-belt Spike
233: Bulber (UPDATE)
262: Poltergeist Items (UPDATE)
268: Lava Geyser (UPDATE)
271: Little Mouser (UPDATE)
287: Beta Path-controlled Ice Block
305: Lighting - Circle
323: Boo Circle
326: King Bill (UPDATE)
359: Lamp (UPDATE)
368: Path-controlled Flashlight Raft
376: Moving Chain-link Fence (UPDATE)
416: Invisible Mini-Mario 1-UP (UPDATE)
417: Invisible Spin-jump coin (UPDATE)
420: Giant Glow Block (UPDATE)
433: Floating Question Block (UPDATE)
447: Underwater Lamp (UPDATE)
451: Little Mouser Despawner
- Various bug fixes.
Release 3: (April 2nd, 2011)
- Unicode is now supported in sprite names within spritedata.xml (thanks to 'NSMBWHack' on rvlution.net for the bug report)
- Unicode is now supported in sprite categories.
- Sprites 274, 354 and 356 now render using images.
- Other various bug fixes.
Release 2: (April 2nd, 2010)
- Bug with Python 2.5 compatibility fixed.
- Unicode filenames and Stage folder paths should now work.
- Changed key shortcut for "Shift Objects" to fix a conflict.
- Fixed pasting so that whitespace/newlines won't mess up Reggie clips.
- Fixed a crash with the Delete Zone button in levels with no zones.
- Added an error message if an error occurs while loading a tileset.
- Fixed W9 toad houses showing up as unused in the level list.
- Removed integrated help viewer (should kill the QtWebKit dependency)
- Fixed a small error when saving levels with empty blocks
- Fixed tileset changing
- Palette is no longer unclosable
- Ctrl+0 now sets the zoom level to 100%
- Path editing support added (thanks, Angel-SL)
Release 1: (March 19th, 2010)
- Reggie! is finally released after 4 months of work and 18 test builds!
- First release, may have bugs or incomplete sprites. Report any errors to us at the forums (link above).