I don't know how feasible it is, but it'd be great if npcs didn't give away the fact an undetected stealthed pc is nearby. Currently if you try to talk to a random npc while another player is near, they wont let you talk with them beyond a greeting. They do this, even if that other person is undetected. It'd be great if npc's gave the regular dialogue if they didn't detect another pc. It currently makes it feel bad to 'spy' on people and then watch them get frustrated cause they cant convert npcs, or get quests, etc like they were wanting. Not to mention the metagaming aspect of it, though I don't think that's been a problem.
I don't know how feasible it is, but it'd be great if npcs didn't give away the fact an undetected stealthed pc is nearby. Currently if you try to talk to a random npc while another player is near, they wont let you talk with them beyond a greeting. They do this, even if that other person is undetected. It'd be great if npc's gave the regular dialogue if they didn't detect another pc. It currently makes it feel bad to 'spy' on people and then watch them get frustrated cause they cant convert npcs, or get quests, etc like they were wanting. Not to mention the metagaming aspect of it, though I don't think that's been a problem.