Please remove summons from the "Training Dummies Cannot Be Used By Two People" flag. It would allow some classes, like druids and rogues, to actually complete the training dummy rather than AFK at it for 10 minutes dealing minimum amounts of damage to meet the rising damage requirement.
(And for any claim that the dummy cannot be targeted by summons, just bash the dummy and ask your pet to "attack nearest." This targets the dummy [and door!] so the summon will help you out.)
Additionally, please make them vulnerable to sneak attacks, like the immortal dummy NPC in the character lab. Rogues and assassins would not train to go toe to toe with an enemy, dealing regular attacks; they would practice their ability to stab vitals, which currently is not reflected by the dummy.
Small addendum: It'd also be nice if the archery targets could provide a similar training experience as the dummies. Maybe they could be clicked on to "change modes" between competitive and the target dummy scripts?
Please remove summons from the "Training Dummies Cannot Be Used By Two People" flag. It would allow some classes, like druids and rogues, to actually complete the training dummy rather than AFK at it for 10 minutes dealing minimum amounts of damage to meet the rising damage requirement.
(And for any claim that the dummy cannot be targeted by summons, just bash the dummy and ask your pet to "attack nearest." This targets the dummy [and door!] so the summon will help you out.)
Additionally, please make them vulnerable to sneak attacks, like the immortal dummy NPC in the character lab. Rogues and assassins would not train to go toe to toe with an enemy, dealing regular attacks; they would practice their ability to stab vitals, which currently is not reflected by the dummy.
Small addendum: It'd also be nice if the archery targets could provide a similar training experience as the dummies. Maybe they could be clicked on to "change modes" between competitive and the target dummy scripts?