Open NecromancingtheStone opened 1 year ago
You can avoid attacks of opportunity by walking (detect mode, stealth mode, !walk command, shift+click).
But this would be a nice command to have, if it's feasible.
EDIT: This would be especially nice for dealing with loot from swamp tilesets. The loot always falls under the map on those, so walking isn't even the issue there.
This is a bit technically complicated while ensuring we don't open up exploits. I'll give it some thought through because I have a fair bit of interest in cleaning up the looting process in some egregious circumstances (Like the fun corpse monsters that spew out a thousand zombies that are impossible to check all of them heh.)
Thanks!
There have been fixes with commands for getting stuck on top of walls and in doorways through "!" Type commands.
I would love to see a command to pull treasure into the center of the room from bodies that you fought and killed too close to walls.
SO many times the ai has you dance around and end up near a wall during combat. The baddie dies, and flops backwards into the wall.... and now the spawn point for the treasure is on the wall making it inaccessible.
Is there a way to make a command that will pull the body away from the wall so it can actually be looted?
The only way to avoid this problem is to break contact, accept stacks of opportunity, and pull away to the center and drag the baddie with you. But that can kill you. Attacks of opportunity are bad juju.