Can the following things be added as options for player commands?
Disable attacks of opportunity (so invisible/hidden characters do not break stealth from dumb player AI)
Hide helmet.
Hide cloak.
Toggle collision (so players do not just push each other around or block each other); would be fair if this was auto-disabled in dungeons.
"LFG" toggle? This would just be nice so someone can tag themselves as LFG and arrange OOCly to bump into someone so they can start roleplaying. At the moment, there's no real way to find anyone unless you scry them and subsequently stalk them, or send a tell anyway (and sending tells can be disruptive).
Block/disable tells. Yes, the system allegedly exists, but I don't think it works, from personal experience. So maybe this one is classified more as a bug.
I have seen that AOOs have been disabled on other servers, though I have no idea what's involved in that. Cormyr & The Dalelands, for example, has a toggle for this. I believe the Star Wars server does, too.
That should really be reconsidered. Helmets, cloaks, and pauldrons are the dumbest parts about fantasy game aesthetics.
I haven't seen this be the case, so maybe I'm just unlucky. I regularly push nerds around by bumping into them.
I imagine this would just be combined with a second LFG command that gives a list of anyone that is looking for a group. Toggle it yourself to be on or off the list, and have another that shows: "Currently LFG: Joe Normal, Bob Oddity, Zazie," for example, while the remaining players are hidden or toggled off.
Here is a screenshot showing that tells can be blocked. Having a bulk block option would be nice. Said chat command does not seem to work, though, from experience.
Can the following things be added as options for player commands?