Closed Nachtrose closed 2 years ago
Split this away from previous issue:
After some poking, this is deffinitively a bug with the core foundry. It happens when you reload the scene when the tile volume is set to anything above 0. Even with all modules disabled and doing it all manually.
A workaround is using the scene and macros called "Drift travel with tiles", as this scene doesn't reload when changing background ( well, it does not actually change the background image, that's why ). The only drawback is, you have to manually setup the right assets in the macro and tile settings, if you want to use the SW like travel animations. And i know, i didn't still came around to make a usable guide on how... ðŸ˜
In v. 0.9 I have found an issue with the soundeffect not stopping correctly, having to refresh. Reverting to v8.9 fixes this.
Originally posted by @Aggersboel in https://github.com/Nachtrose/NRSAP/issues/13#issuecomment-1007209152