After a talk with the great Sequencer guy, Adam Oresten, i was offered the possibility to host his Hyperspeed assets in my module, main reason being, that it will cut on the size of his code oriented module. And it greatly fits here.
This module has been inspired into existence by Jules & Ben's Animated attacks ( JB2A ) which it means to compliment in fields, that aren't J&B's focus, sci-fi and modern assets.
By a fickle twists of fate i managed in the end finish my take on FTL style travel earlier than any of the attack animations i was aiming for and as people seemed to be interested in these assets, i decided to start this module with just that. To make the setup a little easier, i have stolen borrowed the Hyperspace macro from Adam Oresten's Sequencer module.
I also want to thank wildj79 and Deepflame and all the other contributors for their great work on the Starfinder system module which is the number one reason i am making this module at all.
( scene created using functionality of the Sequencer module. Space background images, cockpit overlay and destination picking are all parts of the Sequencer module used to demonstrate a whole FTL sequence using both modules)
This module is in it's very early stage of development, but should you feel the urge to support this module, you can buy me a coffee:
All tips are deeply appreciated.
Seeing as a lot of people using this module use the included macros directly, i made Sequencer a full dependency.
Sequencer by Adam Oresten
Until specified otherwise, the assets and code of this module are licensed under CC-BY-SA-NC 4.0 and MIT License respectively, © 2021 Marian Kuba. More details can be found in the Licenses section.
Exception
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NOTE: Some parts of this module may be licensed undes other licenses. But for example Paizo's license is very simillar
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This part includes only the lates changes. You can find the complete changelog here