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NeotokyoRebuild
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neo
NEOTOKYO Rebuild - Source SDK 2013 mod of NEOTOKYO
https://neotokyorebuild.github.io/
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Decouple viewmodel FOV, left/right toggle, draw toggle, fix viewmodel
#327
nullsystem
closed
3 months ago
0
Fix exit crash around m_pGameEvent in gHud situation
#326
nullsystem
closed
3 months ago
0
Ammo transparency
#325
AdamTadeusz
closed
2 months ago
2
Steam Avatar, healthbar and class on team Hud
#324
StellaNova522
opened
3 months ago
3
Weapon stats at parity and modifiable
#323
StellaNova522
closed
2 months ago
0
Fix cloak sound not giving sounds server side
#322
nullsystem
closed
3 months ago
0
NT;RE assets take precedence over OG NT assets.
#321
Agiel
closed
3 months ago
0
Compass HUD visual closer to OG:NT Styling + HudLayout.res customization
#320
nullsystem
closed
3 months ago
2
Center text use NT font
#319
nullsystem
closed
3 months ago
2
Center text message use NT's font
#318
nullsystem
closed
3 months ago
0
Knife - Refactor to use CNEOBaseCombatWeapon, use sprint animation when sprinting
#317
nullsystem
closed
3 months ago
0
All classes have the correct height
#316
blaberry
closed
1 month ago
2
Steam Avatar, healthbar and class on team Hud. Also partial fix to ammo display being to bright
#315
AdamTadeusz
closed
3 months ago
0
Change ghost cap distance calculation to match OG NT.
#314
Agiel
closed
3 months ago
3
Drop the VPC build system
#313
Rainyan
closed
2 weeks ago
0
Main menu has a button for the games discord (like how Dystopia has it)
#312
kassibuss
opened
3 months ago
3
Reduce compiler warnings
#311
nullsystem
closed
3 months ago
0
Add customizable crosshairs into the the multiplayer options
#310
kassibuss
closed
3 months ago
1
Classes have icons for the in game UI
#504
blaberry
opened
3 months ago
5
Less lazy way on tracking attackers HP damages
#309
nullsystem
closed
2 months ago
0
Do not create symlinks on Windows (fix #307)
#308
Masterkatze
closed
3 months ago
1
Windows build regression
#307
Rainyan
closed
3 months ago
1
Prevent supports from being given a knife
#306
nullsystem
closed
3 months ago
1
Remove inttostr
#305
Rainyan
closed
3 months ago
0
Create _srv.so symlinks
#304
Masterkatze
closed
3 months ago
0
Raise minimum C++ standard to C++20
#303
nullsystem
closed
3 months ago
5
Sprinting with knife has a sprinting animation cycle
#302
blaberry
closed
3 months ago
0
Support doesn't carry a knife
#301
blaberry
closed
3 months ago
0
The ghost carrier marker ring is animated
#300
blaberry
closed
2 months ago
0
The bullet counter works without modification to the source files
#299
blaberry
closed
2 months ago
2
All chat text has a default color tag, leading to no coloration bleed from previous messages being colored
#298
blaberry
closed
1 month ago
6
Chat has the team tag for team-internal chat and no team tag in allchat
#297
blaberry
closed
1 month ago
0
Supa uses the correct pumping animations for the type of shell being loaded
#294
kassibuss
closed
3 months ago
1
PZ reloading audio works as intended
#293
kassibuss
closed
1 month ago
4
Map audio works as intended
#292
kassibuss
closed
2 months ago
2
Backstabbing with knifes leads to one hit kill
#290
kassibuss
closed
2 months ago
1
Grenades lack collision with players
#289
kassibuss
closed
2 months ago
0
During warmup, players respawn upon death.
#288
kassibuss
closed
2 months ago
0
Players are allowed to select their initial weapon outside of freezetime
#287
kassibuss
opened
3 months ago
1
Players only spawn after selecting a weapon
#286
kassibuss
opened
3 months ago
1
Toggling ADS happens onclick instead of onrelease
#285
kassibuss
closed
2 months ago
4
Viewmodels don't move around weirdly on linux clients connected to dedicated servers when ADSing
#284
kassibuss
closed
2 months ago
1
Spectating someone dying first person does not crash to desktop
#283
kassibuss
closed
1 month ago
1
neo_fov does not change the viewmodel fov, only camera fov
#282
kassibuss
closed
3 months ago
0
FastDL works correctly
#281
kassibuss
opened
3 months ago
10
Enemy ghost carrier is marked red instead of their team color from the perspective of a player
#280
kassibuss
closed
3 months ago
1
Spectators can't bodyblock bullets
#279
kassibuss
closed
1 month ago
2
NSF have the correct portraits even on first-round selection
#278
kassibuss
closed
2 months ago
1
Guns never fall through floors
#277
kassibuss
closed
1 month ago
5
Sprinting takes precedence over ADS, ADS never prevents you from sprinting
#276
kassibuss
closed
2 months ago
0
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