ProxyPlayerNotify is a plugin that notifies players when someone joins, leaves, or switches servers on your network. It is compatible with both Bungeecord and Velocity.
.jar
file into your server’s plugins
directory.config.yml
file.config.yml
file to suit your needs.Here’s a sample config.yml
:
# ProxyPlayerNotify Config
# This config file contains settings for the ProxyPlayerNotify plugin.
# Use this file to customize the join/leave messages and permissions.
# Use \n to create multiple lines/messages to players.
# Set message to "" to not send any message/empty.
# Network Join Message
# This message is displayed when a player joins the network.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
join_message: "%player% has joined the network (Logged in server: %server%) at %time%"
# Network Private Join Message
# This message is displayed only to the player who joins the network.
# It has a higher priority than the public join message.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
join_private_message: "&aWelcome, %player%!\n&bYou have joined the server %server% at %time%.\nEnjoy your stay!"
# Servers Switch Message
# This message is displayed when a player switches to a different server.
# Placeholders available: %player%, %last_server%, %server%, %time%, %lp_prefix%, %lp_suffix%.
switch_message: "%player% has switched from %last_server% and joined to the %server% server at %time%"
# Network Leave Message
# This message is displayed when a player leaves the network.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %last_server%, %time%.
leave_message: "%player% has left the network (Last server: %last_server%) at %time%"
# Delay for Join Messages
# This option sets the delay before sending the join message after a player connects.
# For example, join_message_delay: 49 will send the message after 49 ticks.
# Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available.
join_message_delay: 49
# Delay for Private Join Messages
# This option sets the delay before sending the private join message to the joining player.
# For example, join_private_message_delay: 50 will send the message after 50 ticks.
# Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available.
join_private_message_delay: 50
# Disable messages for vanished players (Currently supports PremiumVanish and SuperVanish)
disable_vanish_notifications: false
# Option to let players rejoin the server they were on before they left the network.
# If this is enabled, the player will be sent to the last server on join in which they were on before they left the network.
# If enabled, the message delay options would need to be increased so that the messages can get the server
join_last_server: false
# Permissions
# Use these settings to control who can see the join/leave messages.
# Enable permissions if you want to use permissions and want to use next two options.
# If permissions enabled Then if notify_message is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent.
# If permissions enabled Then if hide_message is true and the player doesn't have ppn.view permission, then they won't see the others' join/switch/leave messages.
permission:
# Enable this if you want to use permissions and want to use next two options.
permissions: false
# Notify Messages
# If this is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent.
notify_message: false
# Hide Messages
# If this is true and the player doesn't have ppn.view permission, then they won't see the others' join/switch/leave messages.
hide_message: false
# Server Names
# Define custom server names here. Players can join/leave/switch to the server using the custom names specified below.
ServerNames:
example: "example-1"
lobby: "Hub"
# Disabled Servers
# Define the backend servers (lowercase) where the join/switch/leave messages should not be sent.
# In simple words, no messages of this plugin will be sent to players on that server
# In short: No activity notifications are sent to players on these servers.
DisabledServers:
- "example-1"
- "other-backend-server"
# Private Servers
# Specify the private servers (lowercase) where if player joins, leaves, and switches from and to, notifications should not be sent.
# Think about them like admin servers
# When someone joins it, the whole proxy should not be notified about that because you kind of want to keep that server private/secret and not let the players know.
# In short: Activity notifications related to these servers are not broadcasted across the entire network.
PrivateServers:
- "example"
- "private-server"
# Limbo Servers
# Specify the limbo servers (lowercase) where player join, leave, and switch notifications should be managed differently.
# These servers act as pass-throughs most of the time and can be configured to adjust notification behavior accordingly.
# When a player joins a limbo server, no network-wide join notification is sent.
# When a player switches from a limbo server to a game server, it should send a join notification as if the player is joining the network for the first time.
# Conversely, when a player switches from a game server to a limbo server, it should send a leave notification as if the player is leaving the network.
# This configuration helps avoid unnecessary notifications and prevents stealthy movements between public and private parts of the network.
# In short: Join and leave notifications are sent based on transitions to and from these servers to manage network-wide notifications effectively.
LimboServers:
- "limbo-afk"
# Disabled Players
# Specify the players (lowercase) that should not send any notification messages.
# They will also will not recieve join_private_message.
# It is not recommended to use this feature and instead use permissions for each group/player
DisabledPlayers:
- "player1"
- "player2"
Please feel free to submit issues and pull requests on GitHub.
Join our community on Discord for help and discussions.
This project is licensed under the MIT License.