Open NfNitLoop opened 5 months ago
Since v1.2.1, I switched to using https://github.com/lucacasonato/esbuild_deno_loader to download/cache Deno dependencies.
However, that plugin has an issue bundling non-code sources:
Until then, keep code and non-code assets in separate directories (like in the example), and disable the bundleRemoteSources option if you need to use the ESBuild plugin on non-script resources.
Since v1.2.1, I switched to using https://github.com/lucacasonato/esbuild_deno_loader to download/cache Deno dependencies.
However, that plugin has an issue bundling non-code sources:
Workaround:
Until then, keep code and non-code assets in separate directories (like in the example), and disable the bundleRemoteSources option if you need to use the ESBuild plugin on non-script resources.