issues
search
NickMcConnell
/
NarSil
Unofficial rewrite of Sil 1.3.0
10
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Clean up wiz-stats.c
#607
NickMcConnell
opened
1 day ago
0
SDL, SDL2, Mac: port Vanilla Angband's changes limiting tileset changes
#606
backwardsEric
closed
1 day ago
0
Fix wizard stats for 'big healing' potions and elven rings
#605
backwardsEric
closed
1 day ago
1
Port Vanilla Angband's additional keymaps for shift running with AZERTY
#604
backwardsEric
closed
1 day ago
0
Documentation - keyset issues
#603
backwardsEric
opened
2 days ago
0
Port Vanilla Angband's changes to the documentation for keymaps
#602
backwardsEric
closed
2 days ago
0
Port Vanilla Angband's changes for deducting before using an item
#601
backwardsEric
closed
2 days ago
0
SDL: bring over Vanilla Angband's changes for scalable fixed-width fonts
#600
backwardsEric
closed
2 days ago
0
Port first batch of additional init.c tests from Vanilla Angband
#599
backwardsEric
closed
2 days ago
0
Match what Vanilla Angband did when restructuring finish_parse_profile()
#598
backwardsEric
closed
2 days ago
0
Windows: avoid strcpy(), sprintf(), and wsprintf(); use the A version…
#597
backwardsEric
closed
3 days ago
0
Avoid mismatched format string warnings on platforms (Nintendo and …
#596
backwardsEric
closed
3 days ago
0
macOS: coerce width and height of big cursor to avoid possibility of …
#595
backwardsEric
closed
3 days ago
0
Version 1.3.0 of libwebp (msys2 packages updated to that from 1.2.4 …
#594
backwardsEric
closed
3 days ago
0
Port Vanilla Angband's changes to drop references to files.c and command.txt
#593
backwardsEric
closed
3 days ago
0
Plug memory leaks when displaying the lore for "unknown grid" or "no trap"
#592
backwardsEric
closed
3 days ago
0
prt_terrain(): use size of destination buffer rather than source buff…
#591
backwardsEric
closed
3 days ago
0
Port Vanilla Angband's additions to the comments in monster_spell.txt
#590
backwardsEric
closed
3 days ago
0
player-timed: tighten lifecycle management for message set by change-dec
#589
backwardsEric
closed
3 days ago
0
Match PY_FOOD_* prototypes in player-timed.h to player-timed.c's definitions
#588
backwardsEric
closed
3 days ago
0
SDL2: keep track of subwindow visibility in sdl2init.txt; resolves Po…
#587
backwardsEric
closed
4 days ago
0
Windows: have the enabled status of the 16 x 16 tile multiplier menu …
#586
backwardsEric
closed
4 days ago
0
Clear equippy characters if using big tiles rather leaving screen loc…
#585
backwardsEric
closed
4 days ago
0
configure: don't use -Wbad-function-cast
#584
backwardsEric
closed
5 days ago
0
Don't use sprintf() in test cases: avoids warnings from Apple's 14.0.…
#583
backwardsEric
closed
5 days ago
0
MSYS2: avoid warning about missing prototype for write() in the GCU front end
#582
backwardsEric
closed
5 days ago
0
Have functions used via a expression_base_value_f function pointer …
#581
backwardsEric
closed
5 days ago
0
Port Vanilla Angband's change to the debugging command for placing a trap
#580
backwardsEric
closed
5 days ago
0
Port Vanilla Angband's changes to init.c and parsing of trap.txt
#579
backwardsEric
closed
5 days ago
0
Use player_timed.txt's configuration for sidebar display of cuts/poison
#578
backwardsEric
closed
5 days ago
1
Port Vanilla Angband's changes to replace my_strcpy + format with strnfmt
#577
backwardsEric
closed
5 days ago
0
Port Vanilla Angband's additions to the comments in player_timed.txt
#576
backwardsEric
closed
5 days ago
0
Port Vanilla Angband's changes to parsing for monster_spell.txt
#575
backwardsEric
closed
5 days ago
0
Warning in tests
#574
NickMcConnell
closed
1 day ago
2
In Makefile.msys2.sdl2, link with libjxl and its dependencies (brough…
#573
backwardsEric
closed
5 days ago
0
Avoid "the the" in message about artifact subject to pack overflow. R…
#572
backwardsEric
closed
5 days ago
0
Use the dice configured in brand.txt and slay.txt
#571
backwardsEric
closed
5 days ago
0
Port Vanilla Angband's additions to the comments in brand.txt and slay.txt
#570
backwardsEric
closed
5 days ago
0
Adjust handling of cuts and poisoning
#569
backwardsEric
closed
6 days ago
0
Avoid using NULL dice expressions in obj_nourishes()
#568
backwardsEric
closed
6 days ago
0
Eating/drinking an item with multiple effects can trigger NULL pointer dereference in obj_nourishes()
#567
backwardsEric
closed
6 days ago
0
Correct stunning's blackout threshold in player_set_timed()
#566
backwardsEric
closed
6 days ago
0
Blackout level for stunning not calculated correctly in player_set_timed()
#565
backwardsEric
closed
6 days ago
0
Port Vanilla Angband's tweaks to obj-init.c
#564
backwardsEric
closed
6 days ago
0
Non-instant artifact colors
#563
backwardsEric
opened
1 week ago
0
Add test cases to exercise the parsing used for blow_effects.txt and …
#562
backwardsEric
closed
1 week ago
0
Tighten parsing in z-expression.c so "++" and "**" aren't synonyms …
#561
backwardsEric
closed
1 week ago
0
Use angle brackets rather than double quotes for including locale.h a…
#560
backwardsEric
closed
1 week ago
0
Small optimization for lookup_sval(): skip name formatting and string…
#559
backwardsEric
closed
1 week ago
0
Extend tests for message.c to get full code coverage.
#558
backwardsEric
closed
1 week ago
0
Next