When flares happen at high speeds coming in to land, it causes massive lift to take place on the creature, raising its altitude significantly. This makes it hard to do pin-point landings.
The original intention for the flare mechanic is to stop the creature quickly so it can make landings. Currently, Flaring does not take into account angle of attack or lift coefficient, and simply pitches the creature back at a significant angle in the hopes that angle will work. These angles create the massive lift at high speeds (because the angle of attack still generates a high lift coefficient). A larger angle will drop the lift coefficient and allow for more pin-point landings.
When flares happen at high speeds coming in to land, it causes massive lift to take place on the creature, raising its altitude significantly. This makes it hard to do pin-point landings.
The original intention for the flare mechanic is to stop the creature quickly so it can make landings. Currently, Flaring does not take into account angle of attack or lift coefficient, and simply pitches the creature back at a significant angle in the hopes that angle will work. These angles create the massive lift at high speeds (because the angle of attack still generates a high lift coefficient). A larger angle will drop the lift coefficient and allow for more pin-point landings.