A Unity Package to provide bird-like flight to Unity Game Objects.
Have you ever wanted to fly from a birds perspective? To soar through a canyon, stalking your prey from above, waiting for the right time to fold wings, dive, and strike! Maybe you need a fast travel system for your RPG, and you want to give your players more than just a pre-scripted flight path, to explore your expansive world from above.
You've come to the right place!
Free Flight is designed to add a realistic layer of slow-moving flight to Unity. That means the ability to flap, wing-fold dive, barrel roll, flare -- anything a bird is able to do this package will emulate. Furthermore, each of these actions is continuous: flight maneuvers change based on the speed and rotation they're executed, allowing for advanced players to learn new and complicated strategies.
Play the demo! It's the best way to see the mechanics for yourself.
You've played the demo? Now you have a grand idea for a cool new game? The Getting Started page here will show you how to use the Free Flight assets in your Unity Game.
See the CHANGELOG for details about the latest release. It will also tell you where we are in development. Free Flight is still a young project, many core features still haven't been added. Check back from time to time, we may have added something new! Better yet, send us feedback!
There is no support for the following features, but they should be given attention after the above versions are completed. Order isn't significant, and you should speak up if you want some particular feature added first.
Ideas? Suggestions? We would love to hear your feedback! Leave a message at the contact page.