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NicoM1
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IceEntity
A simple framework for managing entitys, components, and live-at-runtime scripts in haxeflixel
MIT License
58
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7
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Null Function Pointer
#25
soundyogi
closed
9 years ago
15
IceEntity and (the new) FlxScene
#24
sruloart
opened
9 years ago
2
Rewrite the Readme section for better readability
#23
sruloart
opened
9 years ago
1
Prefab Declarations
#22
NicoM1
closed
9 years ago
1
Incorrect paths stall everything
#21
NicoM1
closed
9 years ago
1
I'm stupid.
#20
sruloart
closed
9 years ago
7
Another Try
#19
sruloart
closed
9 years ago
23
This was made for the dev branch, but Source Tree messed things up
#18
sruloart
closed
9 years ago
3
Percent in position
#17
NicoM1
closed
9 years ago
0
Script Connections
#16
NicoM1
closed
9 years ago
3
Json entity declarations
#15
Ohmnivore
closed
10 years ago
9
JSON Entity Declarations
#14
NicoM1
opened
10 years ago
3
Merge OhmniParse (clever branch name right;)) Allowing parsing of real haxe files
#13
NicoM1
closed
9 years ago
42
XML templates instead of instances
#12
Ohmnivore
closed
9 years ago
8
Auto-complete compliant scripting
#11
Ohmnivore
closed
10 years ago
12
Tests/Test-Games
#10
NicoM1
closed
9 years ago
1
Merge FSM
#9
NicoM1
closed
10 years ago
0
FlxG.keys input always null in scripts
#8
NicoM1
closed
10 years ago
13
Parse actual haxe code files into scripts on the fly
#7
NicoM1
closed
10 years ago
19
Adding ability to access instance via property.
#6
gamedevsam
closed
10 years ago
15
Adding ability to access instance via property.
#5
gamedevsam
closed
10 years ago
1
Split Long ReadMe into wiki
#4
NicoM1
closed
10 years ago
2
add missing FlxTypedGroup import in EntityManager
#3
ibloat
closed
10 years ago
5
Make use of live asset-reloading to update scripts while running
#2
NicoM1
closed
10 years ago
1
fix spelling of 'receive'
#1
ibloat
closed
10 years ago
2