NinjaSiren / Yes-Vehicles-finally

I was searching for a mod of vehicles and it ended up me finding this old mod from B17 to B18. I ended up forking it from github and continuing the work of Mason J. Caboose's Yes, Vehicles mod.
https://ludeon.com/forums/index.php?topic=48126.0
8 stars 2 forks source link

A few issues. #1

Closed Dorian1334 closed 5 years ago

Dorian1334 commented 5 years ago

Unfortunately, the mod isn't exactly functional. For starters, you can't un-load any one you put inside, and secondly (a graphical issue) the vehicles don't face the correct directions when moving. They seem to prefer facing up or down, regardless of direction they're traveling in.

Cacrushgamer commented 5 years ago

Did you find a fix of how to exit the vehicle or no?

NinjaSiren commented 5 years ago

This will never be fixed until JecsTools is completely finished. Waiting for it.

murmax commented 5 years ago

Same about directions (may it be connected with that fact, that in B18 Yes, vehicles .png files were named in other way, than now?). But I haven't got a problem with entering/exiting from vehicles. But it is needed an instruction how to form caravan, because caravan itself cannot be formed from only a truck and truck cannot be applied to caravan while nobody inside. On the other hand when my colonist is inside, he is not in reality and that breaks a lot. Two colonists can go in caravan with truck (one inside, other outside), but What's with speed then? It calculates a middle speed of everybody in caravan (like Bob 15 km/h, Masha 14 km/h, Truck 160 km/h, middle is: 63. I don't think it should work like that.

NinjaSiren commented 5 years ago

In the XML files that the mod has only show speed similar to speed of an animal pawn. But most of the issues will only be fixed until JecsTools CompVehicle codes be fully finished.

On Sun, Jul 21, 2019, 9:57 PM murmax notifications@github.com wrote:

Same about directions (may it be connected with that fact, that in B18 Yes, vehicles .png files were named in other way, than now?). But I haven't got a problem with entering/exiting from vehicles. But it is needed an instruction how to form caravan, because caravan itself cannot be formed from only a truck and truck cannot be applied to caravan while nobody inside. On the other hand when my colonist is inside, he is not in reality and that breaks a lot. Two colonists can go in caravan with truck (one inside, other outside), but What's with speed then? It calculates a middle speed of everybody in caravan (like Bob 15 km/h, Masha 14 km/h, Truck 160 km/h, middle is: 63. I don't think it should work like that.

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murmax commented 5 years ago

About strange vehicle positioning, I think I found why it happened. There are some mistakes in naming .png texture files. South and north are named uncorrectly and there are no _side files in v1.0, it should be named _east (see screen below) image

NinjaSiren commented 5 years ago

I just followed the original mod author's flow and file naming. I know that v1.0 changed it.

Overall the textures work with the XML files that was originally made by Mason J Caboose. It might not be efficient, or clean looking, but it works.

My major concern is not the textures currently, it's the weapon and overall operation of the mod. That means waiting for JecsTools to be fully functional.

On Mon, Jul 22, 2019, 3:27 AM murmax notifications@github.com wrote:

About strange vehicle positioning, I think I found why it happened. There are some mistakes in naming .png texture files. South and north are named uncorrectly and there are no _side files in v1.0, it should be named _east (see screen below) [image: image] https://user-images.githubusercontent.com/23609822/61596009-99b3f600-ac06-11e9-8825-b4c497427ccc.png

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