NinjaSiren / Yes-Vehicles-finally

I was searching for a mod of vehicles and it ended up me finding this old mod from B17 to B18. I ended up forking it from github and continuing the work of Mason J. Caboose's Yes, Vehicles mod.
https://ludeon.com/forums/index.php?topic=48126.0
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Update CE patch to new 1.6/1.8 armor and melee tools systems #26

Open sumghai opened 4 years ago

sumghai commented 4 years ago

The original Combat Extended mod (as well as the CE:FT fork I contribute to) has recently updated its codebase, overhauling the armor and melee tools systems.

Armor penetration protection is now defined with two rather than one parameter:

Similarly, melee tool penetration uses the same stats, with the "sharp" rating for the maximum thickness of armor it can punch through with a direct hit, and the "blunt" rating for the pressure of the impact

Mechanoid and vehicle bodydefs should also have body parts properly nested in groups, and tagged with CoveredByNaturalArmor so that the vehicle's armor rating will actually offer some protection.

For reference, here are the CE:FT patches for Chicken Plucker tanks and APCs:

Last Man Contingent T-55 Tank

Umbra Company BTR-70 APC

If I have time free away from CE:FT and other real-life commitments, I may be able to help update the patches for the vehicles included in YVF.

NinjaSiren commented 4 years ago

Thanks!

NinjaSiren commented 4 years ago

Just updated it! :)

sumghai commented 4 years ago

Erm, nope.

The recent changes you pushed were for reloading of vehicle weapons in CE, which has little to do with adding armored protection to the chassis/body of the vehicles.

Please reopen this issue, and leave it open until I have time to look over your existing defs and see what needs to be done to actually add vehicle armor.

NinjaSiren commented 4 years ago

image

image

this is under CE_patches.xml

Taranchuk commented 4 years ago

Since we are talking about CE patches, we also need to change the bulk and mass carrying stats of vehicles. Since they have values of 40 and 20, respectively, any excess of these values will slow down their moving speed on the map and this is wrong, given that they are vehicles and must carry more.

NinjaSiren commented 4 years ago

Since we are talking about CE patches, we also need to change the bulk and mass carrying stats of vehicles. Since they have values of 40 and 20, respectively, any excess of these values will slow down their moving speed on the map and this is wrong, given that they are vehicles and must carry more.

Oh, so we will have "realistic" weights with armor included with them