NinjaSiren / Yes-Vehicles-finally

I was searching for a mod of vehicles and it ended up me finding this old mod from B17 to B18. I ended up forking it from github and continuing the work of Mason J. Caboose's Yes, Vehicles mod.
https://ludeon.com/forums/index.php?topic=48126.0
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[question] [bug?] Are the Vehicle Weapons designed to be equiped by pawns? #9

Closed PaxiTheAlchemist closed 2 years ago

PaxiTheAlchemist commented 5 years ago

I recently accidentally equipped one of my pawns with a machine gun instead of installing it on to a truck. With this, I was also unable to unequip said machine gun and had to revert to an autosave. I went on to a test world and also discovered this is reproducible with all the other vehicle weapons.

Ver. 1.0 Mod Loading Order:

  1. BetterLoading
  2. Core
  3. Hugslib
  4. JecsTools
  5. [O21] Vehicle Framework
  6. All Other Mods
  7. Yes, Vehicles, finally
NinjaSiren commented 5 years ago

Oh, on my idea no, but this is almost impossible to fix yet. As this will change alot of codes and codes from the dependencies, especially [O21] Vehicle Framework.

Plus, maybe its a feature? XD

PaxiTheAlchemist commented 5 years ago

Hmm... Interesting to hear. I have a suggestion, maybe you can make it into an actual feature. Possibly have it so that when not equiped on a vehicle the weapon will have a negative offset, preferably an accuracy and walk speed decrease and maybe even global work speed decrease aswell? I also would like to add possibly fixing the inability to unequip the weapons as well? I've never coded a mod for Rimworld or any game in general so I say this without experience, however, if you could actually make this into a feature, that would be awesome (and not buggy and over powered)

NinjaSiren commented 5 years ago

Sure, Ill add that to my list of pending works. I have been playing Azur Lane lately so, pawns with big guns.