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NoelSabia
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Cub3D
You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
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start with raycasting
#16
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NoelSabia
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2 months ago
NoelSabia
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2 months ago
[ ] find the coordinates of the player (look into the parseing struct there you will find that)
[ ] define how many rays should be casted (#definde flag?)
[ ] calculate intersections with net
[ ] find the intersection with the wall
[ ] store the value somewhere or display it straight away