NoelSabia / Cub3D

You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
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Cub3D

Some Tips of how to get the Project done

MLX42 download (will make something in makefile to download automatically)

git clone https://github.com/codam-coding-college/MLX42.git
cd MLX42
cmake -B build # build here refers to the outputfolder.
cmake --build build -j4 # or do make -C build -j4

Tests:

old branch main branch
plyr_y plyr_y
26 26
coord_y coord_y
73896 736
db db
73896 73896
the new coordinates are: [1728.000000][724.867004] the new coordinates are: [1728.000000][680.574402]