You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
==19017==The signal is caused by a READ memory access.
==19017==Hint: address points to the zero page.
0 0x10644393c in ft_strncmp+0x2c (Cub3D:x86_64+0x10000a93c)
#1 0x10643bd7f in check_if_exists parsing_fill_struct.c:31
#2 0x10643d319 in fill_parse_struct parsing_fill_struct.c:107
#3 0x10643bbbb in parsing parsing.c:112
#4 0x106439fe5 in main main.c:34
#5 0x7fff72278cc8 in start+0x0 (libdyld.dylib:x86_64+0x1acc8)
with a map like: 111111 100011 100001 110001 1111
==19017==The signal is caused by a READ memory access. ==19017==Hint: address points to the zero page.
0 0x10644393c in ft_strncmp+0x2c (Cub3D:x86_64+0x10000a93c)