NoelSabia / Cub3D

You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
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raycasting retry #25

Closed Oxeml closed 1 month ago

Oxeml commented 1 month ago
Oxeml commented 1 month ago

check if angle is more than 2 PI doesn't work, later on we need it to track player angle