NoelSabia / Cub3D

You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
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flood_fill_rework #3

Closed NoelSabia closed 2 months ago

NoelSabia commented 2 months ago

The function flood fill isnt working as it should, therefore i cant assess if the map is valid or not.

To-Dos:

Oxeml commented 2 months ago

Flood fill works - if the player can go outside the map it shows an error. Small comment - in code parse.rows show number of columns and vise versa, if I understood right