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NoelSabia
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Cub3D
You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
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3D-raycasting
#34
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Oxeml
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3 weeks ago
Oxeml
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1 month ago
[ ] distance to wall calculation
[ ] rendering the texture