issues
search
NoelSabia
/
Cub3D
You must create a “realistic” 3D graphical representation of the inside of a maze from a first-person perspective. You have to create this representation using the Ray-Casting principles mentioned earlier.
0
stars
0
forks
source link
norm and valgrind check
#5
Closed
NoelSabia
closed
2 months ago
NoelSabia
commented
2 months ago
[ ] check norm and fix if needed
[ ] check valgrind and fix if needed