An experimental mod to override the ambient outside Zombie spawning and AI behavior.
Heavily inspired by WalkerSim, which provided an essential template to experiment with and work off of.
https://github.com/ZehMatt/7dtd-WalkerSim
The AI package system that controls specific zombies and "hordes" of zombies has had the most work done and is fairly mature and allows for pretty specific control both in the movement of the zombies and the specific timings.
What needs to be ironed out before it's a "playable" mod is the overall director. The components and horde types to be placed are mostly complete, but there is no overall logic of -when- these events should occur. Currently in development to create a director that works off grid sections that refill over time and "spend" to create a horde. So revisiting a recently cleared area will have less zombies, along with other features that work off that system.
Some videos captured during development
Mostly of testing specific AI package behaviors. So I'll be typing in specific commands to trigger a specific horde style, analyzing results.
The testing UI helps visualize behaviors (usually just for development)
An example of a horde spawned and heading towards the player:
An example of the player shooting a gun and causing zombies to attract