Noggog / VolatileHordes

A spawning and AI replacement for open world zombies in 7 Days to Die
GNU General Public License v3.0
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Volatile Hordes

An experimental mod to override the ambient outside Zombie spawning and AI behavior.

Heavily inspired by WalkerSim, which provided an essential template to experiment with and work off of.

https://github.com/ZehMatt/7dtd-WalkerSim

General Features

State of Development

The AI package system that controls specific zombies and "hordes" of zombies has had the most work done and is fairly mature and allows for pretty specific control both in the movement of the zombies and the specific timings.

What needs to be ironed out before it's a "playable" mod is the overall director. The components and horde types to be placed are mostly complete, but there is no overall logic of -when- these events should occur. Currently in development to create a director that works off grid sections that refill over time and "spend" to create a horde. So revisiting a recently cleared area will have less zombies, along with other features that work off that system.

Videos and Pictures

Youtube During Development

Some videos captured during development Youtube Playlist

Mostly of testing specific AI package behaviors. So I'll be typing in specific commands to trigger a specific horde style, analyzing results.

Testing UI

The testing UI helps visualize behaviors (usually just for development)

An example of a horde spawned and heading towards the player:

Horde

An example of the player shooting a gun and causing zombies to attract

Noise Attraction