Closed Noobinabox closed 1 year ago
Based on our conversation yesterday it sounded like we shouldn't have to re-calculate the shooter's parry when the shot ends because it's re-calculated on every world event. So the only change i made here was calling SET_CURRENT_PARRY(ch) = 0 in the do_shoot method when the subcmd = 0 (shot starting).
Branch reduce-parry-when-shooting.
When a player is actively shooting we need to reduce their parry down to zero to keep players from parrying while shooting.