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NovaSquirrel
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Mesen-X
Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
https://www.mesen.ca
GNU General Public License v3.0
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mappers for Mesen-X
#104
negativeExponent
closed
2 years ago
0
additional mappers
#103
negativeExponent
closed
2 years ago
0
add mappers to mesen-x
#102
negativeExponent
closed
2 years ago
0
additional mappers
#101
negativeExponent
closed
2 years ago
0
Add support for VRC4f (Mapper 23 submapper 1)
#100
negativeExponent
closed
2 years ago
0
Silence warnings
#99
negativeExponent
closed
2 years ago
0
Length less than zero error when importing debug symbols
#98
jeffythedragonslayer
closed
2 years ago
2
Error message box instead of the about screen
#97
dariox86
opened
2 years ago
0
Mesen does not display properly on a HiDPI display
#96
dariox86
opened
2 years ago
0
[Libretro] MinGW64 build failing
#95
EPOCHvoyager
closed
1 year ago
7
Refactor SMPTE-C implementation 2
#94
Gumball2415
closed
2 years ago
0
Refactor SMPTE-C implementation
#93
Gumball2415
closed
2 years ago
0
ROM's autoplay
#92
CeitDe
opened
2 years ago
2
Save state Error
#91
Sayori1576
closed
2 years ago
5
[Enhancement] Add ability to turn on and off NTSC Overscan Borders.
#90
LargeChips99
opened
2 years ago
1
Do not disable the auto config input type option
#89
mkwong98
closed
2 years ago
2
[Feature Request] Improve the "automatically configure controllers when loading a game" function
#88
mkwong98
closed
2 years ago
1
[Feature Request] Have an option to choose a folder for ips and bps patch storage
#87
mkwong98
opened
2 years ago
0
Is possible to add RAM search feature?
#86
Yave-Yu
opened
2 years ago
0
[Feature Request] Different deadzones for x and y axes.
#85
Hasster1
opened
2 years ago
0
Cannot import labels from old version cc65 dbg file
#84
JamesHoi
opened
2 years ago
0
fix typo from last PR and additional mappers
#83
negativeExponent
closed
2 years ago
0
add some mmc3-based mappers
#82
negativeExponent
closed
2 years ago
0
Shows the progress of loading HD pack
#81
mkwong98
closed
2 years ago
0
Mappers
#80
negativeExponent
closed
2 years ago
0
Add submapper 1 support to Coolboy (mapper 268)
#79
greyrogue
closed
2 years ago
0
Libretro: Add support for up to 8 codelines per cheatcode by ds22x
#78
mkwong98
closed
2 years ago
0
Add alternative YIQ to RGB conversion equation (SMPTE C)
#77
Gumball2415
closed
2 years ago
0
Crashfix for win on MacOS, VRC7 update emulation files, EPSM correct default frequency
#76
Perkka2
closed
2 years ago
0
[Request] The ability to add the new header database (or merge the updated one)
#75
SamRohod
opened
2 years ago
1
document page not found
#74
codediy
opened
2 years ago
0
Fix save state breaking between sessions
#73
mkwong98
closed
2 years ago
0
EPSM Volume adjustments
#72
Perkka2
closed
2 years ago
0
Restore VRC7 Mute capability and update EPSM Clock frequency
#71
Perkka2
closed
2 years ago
0
Crash when loading previous 'auto saved' state
#70
mhughson
closed
2 years ago
10
Hugo to Github Pages
#69
empathicqubit
closed
2 years ago
2
Change Documentation link
#68
empathicqubit
closed
2 years ago
0
Document stepOut/stepOver functions.
#67
empathicqubit
closed
2 years ago
0
Use Ubuntu Docker container, which is cleaner than Github runner
#66
empathicqubit
closed
2 years ago
1
Build against an older version of Ubuntu to attempt to increase native code backwards compatibility
#65
empathicqubit
closed
2 years ago
3
Running Mesen-X headlessly with xvfb-run
#64
empathicqubit
closed
2 years ago
5
MingW64 Libretro fixes
#63
mkwong98
closed
2 years ago
0
[Libretro] build failes with numerous "error: undefined reference to xyz"
#62
SupervisedThinking
closed
2 years ago
1
Fixed an EPSM SSG frequency issue and possible linux build issue
#61
Perkka2
closed
2 years ago
0
Add emu.stepOver() and emu.stepOut() to lua api environment
#60
AlchemicRaker
closed
2 years ago
0
Load .dbg file when launched with scripts
#59
AlchemicRaker
closed
2 years ago
0
feature/whilePaused event for scripts
#58
AlchemicRaker
closed
2 years ago
3
[Feature Request] Add a script event that is called regularly, even while the emulator is "paused"
#57
AlchemicRaker
closed
2 years ago
2
Debugger: Script Window - Include existing emu.stop() in code completion
#56
AlchemicRaker
closed
2 years ago
0
Per-channel visualizer for NSF playback
#55
NovaSquirrel
opened
2 years ago
0
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