Open ImASadBoy opened 9 months ago
And DLSSTweaks version doesn't do anything. You get the dialog at launch, can toggle frame generations menu slider when you disable, then enable DLSS - but it doesn't generate frames.
@Gaffer13 DLSS Tweaks doesn't give the pop-up to me
Have you edited the path to DLSSG file in
Z:\Ghostrunner 2\Ghostrunner2\Binaries\Win64\dlsstweaks.ini
Have you put the files in that folder in the first place?
Yes, I have done both
context: https://imgur.com/a/ci4UKh2
I get the pop up and it doesn't crash for me. But the frame gen toggle is greyed out. You can ungrey it by toggling off dlss and turning it back on, but turning it on still doesn't do anything. And if you go back to the settings, it'll be greyed out again.
Same for me.
Problem still persists with v0.60
Works here. If frame gen is greyed out, make sure you launched game with -dx12 launch argument as it is a requirement. If it crashes when enabled, open GameUserSettings.ini in %localappdata%\Ghostrunner2\Saved\Config\WindowsNoEditor change "DLSSG=0" to "DLSSG=1", save the file and run the game.
Yes I already tried to force it via the .ini amd set the ini read-only. Problem is: the FG is on and looks on but is not generating any frame, try toggoling it off, you'll see no frametate difference.
I forced DX12, but now I'm getting "DXGI ERROR INVALID CALL" when I try to enable frame generation.
Still crashes with 0.70
ACtually now you can turn on FG without the game crashing, but the screen shows a static black image (sounds still work tho)
now with the latest version the FG works perfect
Works for me too - but performance in DX12 is often much worse than in DX11, so there's no point in switching to DX12 only to use frame generation. More importantly, I'm getting serious performance degradation after a while - as if the game is running out of VRAM.
RTX2060 6GB, "Setting the stage" - even going back to a mid-level checkpoint after quitting the game, performance slows to a crawl in a couple of minutes. Doesn't happen without the mod, so might be a memory leak, not just low VRAM.
Works for me too - but performance in DX12 is often much worse than in DX11, so there's no point in switching to DX12 only to use frame generation. More importantly, I'm getting serious performance degradation after a while - as if the game is running out of VRAM.
RTX2060 6GB, "Setting the stage" - even going back to a mid-level checkpoint after quitting the game, performance slows to a crawl in a couple of minutes. Doesn't happen without the mod, so might be a memory leak, not just low VRAM.
I confirm that isssue but only happened to me at 4k full maxed out, but at 1080 full maxed out + ray tracing DLSS Q + FG I got better performance than dx 11 280~310 FPS
My point was, baseline performance is worse in DX12. It's still as good as, or better after FG - but in effect you're trading some real frames for generated ones.
Of course, if you want raytracing, you have to use DX12. It's just it looks like there's no point switching to DX12 just for frame generation.
Confirming it works! I updated the wiki page for the game, the VRAM crash thing only happens with Raytracing ON since Raytracing is currently not officially supported by the developers , looks like it doesn't flush the memory so the longer you play the heavier it will be on VRAM.
Confirming it works! I updated the wiki page for the game, the VRAM crash thing only happens with Raytracing ON since Raytracing is currently not officially supported by the developers , looks like it doesn't flush the memory so the longer you play the heavier it will be on VRAM.
I've had issues (not a crash) even with raytracing off. The "base" seems fine, but when I get into the (rather large) "Setting the stage" level, I get the slowdown. How much VRAM do you have? Are you using the DLSSTweaks version?
Confirming it works! I updated the wiki page for the game, the VRAM crash thing only happens with Raytracing ON since Raytracing is currently not officially supported by the developers , looks like it doesn't flush the memory so the longer you play the heavier it will be on VRAM.
I've had issues (not a crash) even with raytracing off. The "base" seems fine, but when I get into the (rather large) "Setting the stage" level, I get the slowdown. How much VRAM do you have? Are you using the DLSSTweaks version?
The issue is not the mod is the game in DX12, that's why developers disabled it. I'd say wait for patches to officially support it.
Like I said, I tried removing the mod and loading the same checkpoint - even if the issue is with the game, the mod might be making it worse. I'll try other games, of course.
Looks like the game has performance degradation even in DX11 and even without the mod.
Hello! Ghostrunner 2 crashes on activation of FG with following error:
https://imgur.com/a/vtNRcKO
Using 0.50 non-DLSSTweaks