on starfield works very well, however it crashes randomly during some loading screens, making it almost unplayable, because it happens really often. Here is the crash log if it helps
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Exception Analysis *
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*** WARNING: Unable to verify checksum for dlssg_to_fsr3_amd_is_better.dll
on starfield works very well, however it crashes randomly during some loading screens, making it almost unplayable, because it happens really often. Here is the crash log if it helps
*** WARNING: Unable to verify checksum for dlssg_to_fsr3_amd_is_better.dll
KEY_VALUES_STRING: 1
FILE_IN_CAB: Starfield_12-21-16-31.dmp
NTGLOBALFLAG: 0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
APPLICATION_VERIFIER_FLAGS: 0
CONTEXT: (.ecxr) rax=0000000000000000 rbx=0000000000000000 rcx=0000000000000001 rdx=0000000000000001 rsi=000002eca9270d00 rdi=000002ecbfc5f040 rip=00007ffa8f8e3add rsp=000000eabd3f8020 rbp=000000eabd3f80d9 r8=000000eabd3f6880 r9=0000000000000001 r10=0000000000010040 r11=000000000010000b r12=0000000000000000 r13=000002eca9270e40 r14=0000000000000000 r15=000002ecbfc795a8 iopl=0 nv up ei pl nz na pe nc cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202 D3D12Core!D3D12GetInterface+0x32103d: 00007ffa
8f8e3add 2388ac010000 and ecx,dword ptr [rax+1ACh] ds:00000000
000001ac=???????? Resetting default scopeEXCEPTION_RECORD: (.exr -1) ExceptionAddress: 00007ffa8f8e3add (D3D12Core!D3D12GetInterface+0x000000000032103d) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 0000000000000000 Parameter[1]: 00000000000001ac Attempt to read from address 00000000000001ac
PROCESS_NAME: Starfield.exe
READ_ADDRESS: 00000000000001ac
ERROR_CODE: (NTSTATUS) 0xc0000005 - L'istruzione a 0x%p ha fatto riferimento alla memoria a 0x%p. La memoria non poteva essere %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 00000000000001ac
STACK_TEXT:
000000ea
bd3f8020 00007ffa
11d4b23e : 0000000000000002 00000000
00000000 000000eabd3f80d9 00000000
00000000 : D3D12Core!D3D12GetInterface+0x32103d 000000eabd3f8060 00007ffa
11d4968f : 000002ec00000002 00000000
00000002 000002ecbfc5f040 000002ec
a9270e40 : dlssg_to_fsr3_amd_is_better!NVSDK_NGX_SetTelemetryEvaluateCallback+0x5345e 000000eabd3f8140 00007ffa
11d73496 : 0000000041300000 00000000
00000028 000000eabd3f8350 00000000
00000002 : dlssg_to_fsr3_amd_is_better!NVSDK_NGX_SetTelemetryEvaluateCallback+0x518af 000000eabd3f8250 00007ffa
11cf62a2 : 0000000000000000 00000000
00000000 000000eabd3fe180 000000ea
bd3fec90 : dlssg_to_fsr3_amd_is_better!ffxFrameInterpolationDispatch+0xaf6 000000eabd3fd750 00007ffa
11cf35af : 0000000000000001 000000ea
bd3fec90 000002ec31ee46a0 000002ed
766c0020 : dlssg_to_fsr3_amd_is_better+0x62a2 000000eabd3fdd80 00007ffa
11cf2fc0 : 00000000002d0043 00000000
00000001 000002ed766c0020 000002ed
766c0001 : dlssg_to_fsr3_amd_is_better+0x35af 000000eabd3feb30 00007ffa
11cf68fc : 000002ed766c0020 000002ec
a9270000 000002eda59a07c8 000002eb
ea697a60 : dlssg_to_fsr3_amd_is_better+0x2fc0 000000eabd3fed00 00007ffa
ab4c57ad : 000000eabd3feec0 000002ed
a59a07c8 000000eabd3feea0 000002ec
a9270e40 : dlssg_to_fsr3_amd_is_better!NVSDK_NGX_D3D12_EvaluateFeature+0x12c 000000eabd3fedb0 00007ffa
ab4c4cfe : 00007ffabb651010 000002ed
a59a07c8 000002ebea697a60 000000ea
bd3feea0 : _nvngx!NVSDK_NGX_D3D12_GetFeatureRequirements+0xa9d 000000eabd3fede0 00007ffa
ad5da5a0 : 000000eabd3ff090 000002ed
a59a07c8 000002eca9270e40 000002ee
02af4888 : _nvngx!NVSDK_NGX_D3D12_EvaluateFeature+0xe 000000eabd3fee20 00007ffa
ad597f21 : 000002ebe79431f0 000002ee
02af4888 000002eca9270e40 000002ed
a59a07c8 : sl_common!NVSDK_NGX_D3D12_EvaluateFeature+0x50 000000eabd3fee50 00007ffa
b9387796 : 000002eda59a07c8 000002eb
e7ea7710 0000000000000000 00000000
00000000 : sl_common!DllMain+0x21f1 000000eabd3fef50 00007ffa
b938bf8d : 00007ffabb630b80 00007ffa
ad5d2220 00007ffaad5d2220 00007ffa
ad5d2220 : sl_dlss_g+0x17796 000000eabd3fefd0 00007ffa
b9383bf0 : 000002ee02af4870 000002ec
7c91dc20 000002ec7c91dc20 000002ec
320493c8 : sl_dlss_g+0x1bf8d 000000eabd3ff820 00007ffa
b939ec12 : 0000000000000000 000000ea
bacfe278 0000000000000000 000002eb
e9ca48a0 : sl_dlss_g+0x13bf0 000000eabd3ff980 00007ffa
b9382c79 : 000002ebe7d57700 000002ec
7ce63220 0000000000000000 00000000
00000000 : sl_dlss_g!slGetPluginFunction+0xad42 000000eabd3ff9c0 00007ffa
e0ca9363 : 000002ebe7d57700 00000000
00000000 0000000000000000 00000000
00000000 : sl_dlss_g+0x12c79 000000eabd3ff9f0 00007ffa
e21d257d : 0000000000000000 00000000
00000000 0000000000000000 00000000
00000000 : ucrtbase!thread_start<unsigned int (__cdecl)(void ),1>+0x93 000000eabd3ffa20 00007ffa
e35aaa78 : 0000000000000000 00000000
00000000 0000000000000000 00000000
00000000 : kernel32!BaseThreadInitThunk+0x1d 000000eabd3ffa50 00000000
00000000 : 0000000000000000 00000000
00000000 0000000000000000 00000000
00000000 : ntdll!RtlUserThreadStart+0x28SYMBOL_NAME: D3D12Core+32103d
MODULE_NAME: D3D12Core
IMAGE_NAME: D3D12Core.dll
STACK_COMMAND: ~60s; .ecxr ; kb
FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_STACK_POINTER_MISMATCH_c0000005_D3D12Core.dll!Unknown
OS_VERSION: 10.0.22621.1
BUILDLAB_STR: ni_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 1.608.2.0
FAILURE_ID_HASH: {3805c2df-6788-053f-b1bf-f4ea78d52d88}
Followup: MachineOwner