Nukem9 / dlssg-to-fsr3

Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
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Cyberpunk 2077 - Enabling Frame Generation and HDR together introduces a lot input latency when HDR Saturation slider set above 0.0 #300

Open kaymanov-emitter opened 6 months ago

kaymanov-emitter commented 6 months ago

This may not be a bug with this mod, but with vanilla Cyberpunk FrameGen + HDR. I can't test it however as I don't have a RTX 4000-series to test FrameGen without this mod.

Having Frame Gen and HDR10 PQ enabled together seems fine, but a LOT of input latency is introduced when increasing the HDR Settings PQ Saturation slider above 0.0. Other HDR Settings seem fine.

110-120fps feels like 30fps. Reducing the HDR Settings PQ Saturation slider to zero resolves the issue.

I tested this HDR10 PQ Saturatuon slider on itys own without this mod and it doesn't behave this way. Only when Frame Gen is enabled on my 3080.

I'm using only the nvgx.dll method, no DLSSTweaks.

System:

OS - Windows 11 GPU - Nvidia RTX 3080 CPU - AMD 5800X3D Motherboard - Asus B550

TimmyP777 commented 4 months ago

This has been happening out of nowhere for a month. I figured Nvidia was just ****ing with it, but what caused it was this. I had it at zero at launch, but new drivers reset this setting and I could never figure it out until now.

Only game it happens in. I dont get latency added, just duplicated sections of HDR "bloom" that must be post processed color if that slider is above 0.