Open Sousaboi opened 8 months ago
There are no fixes for that
https://github.com/Nukem9/dlssg-to-fsr3/issues/194#issuecomment-1868184025
MSFS requires a manual fix from my side. FSR 3 FG doesn't handle all cases DLSS-G can. No amount of settings tweaks will fix it. No ETA.
This artifacting happens when games don't supply a HUD-less color buffer. FSR's optical flow analysis incorrectly picks up HUD elements as being part of the game world and tries to interpolate them.
Opening multiple issues isn't going to speed up the process. There's no fix until I have time to write one.
3 years later….
From what I know, this has been going on since Version .70....
If there isn't a fix, tell me please....
https://youtu.be/Imu21c6631w