Nukem9 / dlssg-to-fsr3

Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
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Interpolation Issue MSFS Still existing after Version .90.... #341

Open Sousaboi opened 8 months ago

Sousaboi commented 8 months ago

From what I know, this has been going on since Version .70....

If there isn't a fix, tell me please....

https://youtu.be/Imu21c6631w

trombz commented 8 months ago

There are no fixes for that

Nukem9 commented 8 months ago

https://github.com/Nukem9/dlssg-to-fsr3/issues/194#issuecomment-1868184025

MSFS requires a manual fix from my side. FSR 3 FG doesn't handle all cases DLSS-G can. No amount of settings tweaks will fix it. No ETA.

This artifacting happens when games don't supply a HUD-less color buffer. FSR's optical flow analysis incorrectly picks up HUD elements as being part of the game world and tries to interpolate them.

Opening multiple issues isn't going to speed up the process. There's no fix until I have time to write one.

Sousaboi commented 6 months ago

3 years later….