Closed ynks closed 21 hours ago
On larger levels, there will be soft checkpoints, you have to store all the values on a temp variable when OnCheckpoint so when the player dies and reappears on the checkpoint all values until then aren't lost
Blocks #235
On larger levels, there will be soft checkpoints, you have to store all the values on a temp variable when OnCheckpoint so when the player dies and reappears on the checkpoint all values until then aren't lost
Blocks #235