[!NOTE]
π¨ Attention to Detail
Developers, please take note of the intentional use of wording and typography throughout this README. Bold words, italics, and other formatting elements are strategically employed to emphasise key points and nuances. Paying attention to these details can provide deeper insights into the intentions and objectives behind ThreatenGL... and to prevent heated discussions and arguments about the efficacy of this mod. Please don't start screaming; it's being actively discussed in many different channels. Dive in, and explore with a discerning eye! πβ¨
A Minecraft Fabric, Quilt, Forge and NeoForge mod that threatens Minecraft's OpenGL to utilise version 4.6 instead of stinky, outdated 3.2, potentially enhancing performance and leveraging modern graphics capabilities.
Minecraft: please... I'll do anything! π°
ThreatenGL: use version 4.6... or else..! π‘πͺ
ThreatenGL aims to explore the potential performance benefits of encouraging Minecraft to use OpenGL 4.6 instead of 3.2. While traditional wisdom may suggest that OpenGL versions are merely indicative of GPU capabilities (and I do agree), users have reported tangible performance improvements with ThreatenGL.
The primary objectives of ThreatenGL include:
Performance Enhancements: By encouraging the use of OpenGL 4.6, ThreatenGL seeks to unlock potential performance gains that may otherwise be inaccessible with older OpenGL versions. Users have observed and reported improved frame rates and stability, particularly on newer hardware.
Compatibility and Optimisation: While OpenGL versions are traditionally viewed as hints rather than strict requirements for graphical capabilities, ThreatenGL acknowledges the potential for compatibility issues and suboptimal performance arising from OpenGL 3.2. By nudging Minecraft towards OpenGL 4.6, the mod aims to explore whether such encouragement can lead to measurable improvements in gameplay experiences across a wider range of hardware.
ThreatenGL operates by leveraging the power of "mixins" to inject code into Minecraft's Window
class, which is responsible for creating the game window and its OpenGL context.
This injected code intercepts the glfwWindowHint
method of the GLFW library used by Minecraft to set various hints for the OpenGL context, such as the version to use.
When the glfwWindowHint
method is called by Minecraft, this mod checks whether the OpenGL version is being set. If so, then we manually override this version to be set to 4.6.
Installing this mod is as simple as putting it inside the mods
directory of Minecraft.
Since 1.3.2-beta.1, ThreatenGL no longer requires any more additional libraries!
This mod has undergone extensive testing to ensure that it is stable and won't explode your device. There are no issues so far, however, it is important to note that this is an experiment, as we are threatening Minecraft to use an OpenGL version that it is clearly not meant to run. Mojang has their reasons for still using OpenGL 3.2, even in Minecraft 1.21 in 2024, but I don't really agree with them (mainly because I'm unaffected by the lack of backwards compatibility with newer OpenGL versions)
That being said, please report any issues with your logs, the mods and resource packs you are using, etc attached to the issue, and I will take a look at it. There may not be much that I can do though because this mod is very simple, it only changes the OpenGL version and absolutely nothing else. Plus, I develop plugins for Minecraft servers and not mods for Minecraft clients so my knowledge is partially limited, although I am willing to learn. :)
This mod uses Semantic Versioning 2.0.0 to differentiate between different mod iterations.
Before modifying the source code and trying to compile, please edit the gradle.properties
file and modify the following line:
From:
org.gradle.jvmargs=-Xmx8G
To:
org.gradle.jvmargs=-Xmx2G
This will reduce the amount of memory (RAM) given to Gradle, and is a highly recommended step for development if your device has less than 12GB of memory.
The only reason this is initially set to 8G
in the repository is because this mod is compiled on a device with higher resource availability.
Happy tinkering! π¨