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OGRECave
/
ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
https://ogrecave.github.io/ogre/
MIT License
3.85k
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959
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fix crashes when reusing a Dx11 program pointer.
#3184
creadmefford
opened
3 hours ago
0
Vulkan: allow using VULKAN_SDK on all platforms
#3183
paroj
closed
5 hours ago
0
New c++ features
#3182
paroj
opened
1 day ago
0
Devel
#3181
paroj
closed
1 day ago
0
GLSupport: set default maxBufferSize=24
#3180
paroj
closed
2 days ago
0
Updated some personal references.
#3179
dennizzzz
closed
4 days ago
0
Don't force FSAA in Wayland
#3178
benjaminvdh
closed
4 days ago
0
Main: SceneManager - drop _renderVisibleObjects indirection
#3177
paroj
closed
4 days ago
0
Devel
#3176
paroj
closed
1 week ago
0
modernize samples code
#3175
paroj
opened
1 week ago
0
Main: QueuedRenderableCollection - cluster instead of sorting
#3174
paroj
closed
1 week ago
0
Devel
#3173
paroj
closed
1 week ago
0
Main: Bitwise - use floatToHalf from meshoptimizer
#3172
paroj
closed
1 week ago
0
Assimp: disable lighting, if we have no normals
#3171
paroj
closed
1 week ago
0
Main: Texture - rename TU_NOT_SRV to TU_NOT_SAMPLED
#3170
paroj
closed
2 weeks ago
0
Compositor: range loop refactoring
#3169
Joilnen
closed
2 weeks ago
0
RenderSysten_GL: Prevent using a shared FBO renderbuffer if necessary
#3168
FrankGoyens
closed
2 weeks ago
3
RTShaderSystem: range loop refactoring
#3167
Joilnen
closed
2 weeks ago
1
Use explicit renderbuffer for MSAA instead of context flags
#3166
paroj
opened
2 weeks ago
0
OgreBites: Check whether SDL supports Wayland and X11
#3165
benjaminvdh
closed
2 weeks ago
0
Devel
#3164
paroj
closed
2 weeks ago
0
Terrain: range loop refactoring
#3163
Joilnen
closed
2 weeks ago
0
Volume: range loop refactoring
#3162
Joilnen
closed
2 weeks ago
0
Revert "Main: RenderSystem - simplifying remove render targets (#2524)"
#3161
paroj
closed
2 weeks ago
0
Either increment the iterator or assign when erasing
#3160
FrankGoyens
closed
2 weeks ago
1
Use float to half conversion from meshopt
#3159
paroj
closed
1 week ago
0
Two separate multisampled FBO's get the same renderbuffer due to caching, both FBO's contents are combined as a result
#3158
FrankGoyens
closed
2 weeks ago
5
Devel
#3157
paroj
closed
3 weeks ago
0
Main: RGM - warn if we are skipping encounter a duplicated resource
#3156
paroj
closed
3 weeks ago
0
RTShader: Enable specular lighting when vertex colours are tracked
#3155
benjaminvdh
closed
3 weeks ago
0
Improve Wayland initialization
#3154
benjaminvdh
closed
4 weeks ago
1
Add missing OGRE-BitesQt pkgconfig file
#3153
joakimono
closed
1 month ago
0
Update CMakeLists.txt
#3152
mosfet80
closed
1 month ago
0
Update SDL Dependencies.cmake
#3151
mosfet80
closed
1 month ago
0
Delete Other/VC7_AppWizard.msi
#3150
mosfet80
closed
1 month ago
0
Update vulkan sdk into Dockerfile
#3149
mosfet80
closed
1 month ago
0
Do minor changes to cmake files
#3148
joakimono
closed
1 month ago
0
Assimp: fix loading embedded textures in FBX
#3147
paroj
closed
1 month ago
0
FBX format embedded media
#3146
ikcppdeveloper
closed
1 month ago
5
Samples: add gaussian splatting sample
#3145
paroj
closed
1 month ago
0
query SDL for video modes
#3144
paroj
opened
1 month ago
0
Main: VertexData - implement float3 to half3 conversion
#3143
paroj
closed
1 month ago
0
Add Wayland support
#3142
joakimono
closed
1 month ago
12
Devel
#3141
paroj
closed
1 month ago
0
Devel
#3140
paroj
closed
1 month ago
0
Tools: XMLConverter - add VET_HALF support
#3139
paroj
closed
1 month ago
0
RTSS: merge GLSLES into GLSL program writer
#3138
paroj
closed
1 month ago
0
Main: add OGRE_NATIVE_GLSL_VERSION_DIRECTIVE builtin define
#3137
paroj
closed
1 month ago
0
Devel
#3136
paroj
closed
1 month ago
0
Main: GpuProgramParameters - assert correct constant type
#3135
paroj
closed
1 month ago
0
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