OGSR / OGSR-Engine

OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
https://discord.gg/Q6QDxbNcfR
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Support CoP-style detectors #335

Closed seaz5150 closed 2 years ago

seaz5150 commented 3 years ago

Hello.

I was thinking about how to get the OGSR detectors working on the new CoP HUD system and when trying to use the CoP detector models directly I noticed that setting the cfg parameter attach_place_idx to 1 (item model is attached to the left hand), the game crashes. Only setting it to 0 (right hand, used for all weapons) works.

Log file with minidump in the attached archive: Log.zip

xrSimpodin commented 3 years ago

The CoP-style detectors have not been supported yet.

seaz5150 commented 3 years ago

Although if the parameter worked, then perhaps it would be possible to port the existing OGSR ShoC detectors to the new HUD system. Might not be worth the hassle though, all depends on if someone is planning to port the CoP ones.

Nonetheless, this engine is by far the best ShoC has ever seen, thanks to everyone involved in it!

seaz5150 commented 3 years ago

One more thing: walking animations do not work for double barreled shotguns. Atleast for the STCoP WP weapons.

bigmack2304 commented 3 years ago

seaz5150. На счет двухстволок из STCoP WP, у меня анимация ходьбы тоже не работала пока не добавил в конфиг в секцию худа... anm_idle_moving = bm16_idle_moving - для bm16 anm_idle_moving = toz34_idle_moving - для toz34

seaz5150 commented 3 years ago

Oh, I tried that, but I also deleted the other idle_moving sections. Like this it works, thank you.

xrSimpodin commented 3 years ago

WIP ss_admin_11-13-21_21-54-47_(l01_escape) ss_admin_11-13-21_22-23-41_(l01_escape) ss_admin_11-14-21_20-46-14_(k01_darkscape_ogse)

seaz5150 commented 3 years ago

Very cool)