OGSR / OGSR-Engine

OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
https://discord.gg/Q6QDxbNcfR
Other
456 stars 86 forks source link
cpp cpp17 d3d11 directx11 dx11 engine game gamedev ogsr shoc stalker x64 xray xray-engine

GitHub release Total downloads Build Status

Discord

!THIS IS FOR DEVELOPERS ONLY, IF YOU'RE LOOKING FOR OGSR MOD/OGSR:GUNSLINGER, JOIN THE DISCORD ABOVE!

English/Русский

![logo](https://github.com/OGSR/OGSR-Engine/assets/16670637/980c7b2c-03cb-4c89-b132-424254faa398) ## English ## ### Aim of the project: ### * Fix original engine errors * Improve and optimize graphics * Update engine components * Implement new features for developers ### [>>Developers<<](https://github.com/OGSR/OGSR-Engine/graphs/contributors) ### ### [>>Wiki, changelog and more<<](https://github.com/OGSR/OGSR-Engine/wiki) ### ### [>>Latest release<<](https://github.com/OGSR/OGSR-Engine/releases/latest) ### ### [Write here](https://github.com/OGSR/OGSR-Engine/issues) to report bugs ### ### [Write here](https://github.com/OGSR/OGSR-Engine/discussions) your suggestions, questions and everything else ### ### Build requirements: * Latest version of Visual Studio 2022 with Desktop C++ workload setup * [Git](https://git-scm.com/) ### Compilation guide: ### * Clone repository locally * Run `Update_DirectX_Components.cmd` to get pinned versions of engine dependencies * Open `Engine.sln` in Visual Studio * Set the platform to `x64` and the configuration to `Release`, then select `Build` -> `Build solution` ### Thanks to: ### * [Im-dex](https://github.com/Im-dex) * [SkyLoader](https://github.com/SkyLoaderr) * [Shoker](https://github.com/ShokerStlk) * [xrOxygen](https://github.com/xrOxygen/xray-oxygen) * [OpenXRay](https://github.com/OpenXRay/xray-16) * [abramcumner](https://github.com/abramcumner) * [ForserX](https://github.com/ForserX) * [Xottab-DUTY](https://github.com/Xottab-DUTY) * [morrey](https://github.com/morrey) * [S.T.A.L.K.E.R. Anomaly Engine](https://bitbucket.org/anomalymod/xray-monolith) * [X-Ray Engine by Alpet & KD](https://github.com/joye-ramone/xray_xp_dev) * [CoC-Xray](https://github.com/revolucas/CoC-Xray) * [SCREEN SPACE SHADERS](https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders) * [ENHANCED SHADERS AND COLOR GRADING](https://www.moddb.com/mods/stalker-anomaly/addons/enhanced-shaders-and-color-grading-for-151) And everyone else whose work has been used. If you are not mentioned, send a message and you will be added. ## Русский ## ### Цели проекта: ### * Исправление ошибок оригинального движка * Улучшение графики и оптимизация * Обновление компонентов движка * Внедрение новых возможностей для разработчиков ### [>>Разработчики<<](https://github.com/OGSR/OGSR-Engine/graphs/contributors) ### ### [>>Wiki, cписок изменений и прочая информация<<](https://github.com/OGSR/OGSR-Engine/wiki) ### ### [>>Свежий релиз<<](https://github.com/OGSR/OGSR-Engine/releases/latest) ### ### Баги можно присылать [сюда](https://github.com/OGSR/OGSR-Engine/issues) ### ### Предложения, вопросы и прочее можно писать [сюда](https://github.com/OGSR/OGSR-Engine/discussions) ### ### Требования для сборки: * Актуальная версия Visual Studio 2022 с рабочей нагрузкой "Разработка классических приложений на C++" * [Git](https://git-scm.com/) ### Инструкции по сборке: ### * Склонировать репозиторий локально * Запустить `Update_DirectX_Components.cmd` * Открыть `Engine.sln` в Visual Studio * Выбрать пункт `Сборка` -> `Собрать решение`, предварительно выставив платформу `x64` и конфигурацию `Release` ### Благодарим: ### * [Im-dex](https://github.com/Im-dex) * [SkyLoader](https://github.com/SkyLoaderr) * [Shoker](https://github.com/ShokerStlk) * [xrOxygen](https://github.com/xrOxygen/xray-oxygen) * [OpenXRay](https://github.com/OpenXRay/xray-16) * [abramcumner](https://github.com/abramcumner) * [ForserX](https://github.com/ForserX) * [Xottab-DUTY](https://github.com/Xottab-DUTY) * [morrey](https://github.com/morrey) * [S.T.A.L.K.E.R. Anomaly Engine](https://bitbucket.org/anomalymod/xray-monolith) * [X-Ray Engine by Alpet & KD](https://github.com/joye-ramone/xray_xp_dev) * [CoC-Xray](https://github.com/revolucas/CoC-Xray) * [SCREEN SPACE SHADERS](https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders) * [ENHANCED SHADERS AND COLOR GRADING](https://www.moddb.com/mods/stalker-anomaly/addons/enhanced-shaders-and-color-grading-for-151) И всех остальных, чьи работы я использовал. Пишите, если забыл кого-то, добавлю в список.