![logo](https://github.com/OGSR/OGSR-Engine/assets/16670637/980c7b2c-03cb-4c89-b132-424254faa398)
## English ##
### Aim of the project: ###
* Fix original engine errors
* Improve and optimize graphics
* Update engine components
* Implement new features for developers
### [>>Developers<<](https://github.com/OGSR/OGSR-Engine/graphs/contributors) ###
### [>>Wiki, changelog and more<<](https://github.com/OGSR/OGSR-Engine/wiki) ###
### [>>Latest release<<](https://github.com/OGSR/OGSR-Engine/releases/latest) ###
### [Write here](https://github.com/OGSR/OGSR-Engine/issues) to report bugs ###
### [Write here](https://github.com/OGSR/OGSR-Engine/discussions) your suggestions, questions and everything else ###
### Build requirements:
* Latest version of Visual Studio 2022 with Desktop C++ workload setup
* [Git](https://git-scm.com/)
### Compilation guide: ###
* Clone repository locally
* Run `Update_DirectX_Components.cmd` to get pinned versions of engine dependencies
* Open `Engine.sln` in Visual Studio
* Set the platform to `x64` and the configuration to `Release`, then select `Build` -> `Build solution`
### Thanks to: ###
* [Im-dex](https://github.com/Im-dex)
* [SkyLoader](https://github.com/SkyLoaderr)
* [Shoker](https://github.com/ShokerStlk)
* [xrOxygen](https://github.com/xrOxygen/xray-oxygen)
* [OpenXRay](https://github.com/OpenXRay/xray-16)
* [abramcumner](https://github.com/abramcumner)
* [ForserX](https://github.com/ForserX)
* [Xottab-DUTY](https://github.com/Xottab-DUTY)
* [morrey](https://github.com/morrey)
* [S.T.A.L.K.E.R. Anomaly Engine](https://bitbucket.org/anomalymod/xray-monolith)
* [X-Ray Engine by Alpet & KD](https://github.com/joye-ramone/xray_xp_dev)
* [CoC-Xray](https://github.com/revolucas/CoC-Xray)
* [SCREEN SPACE SHADERS](https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders)
* [ENHANCED SHADERS AND COLOR GRADING](https://www.moddb.com/mods/stalker-anomaly/addons/enhanced-shaders-and-color-grading-for-151)
And everyone else whose work has been used. If you are not mentioned, send a message and you will be added.
## Русский ##
### Цели проекта: ###
* Исправление ошибок оригинального движка
* Улучшение графики и оптимизация
* Обновление компонентов движка
* Внедрение новых возможностей для разработчиков
### [>>Разработчики<<](https://github.com/OGSR/OGSR-Engine/graphs/contributors) ###
### [>>Wiki, cписок изменений и прочая информация<<](https://github.com/OGSR/OGSR-Engine/wiki) ###
### [>>Свежий релиз<<](https://github.com/OGSR/OGSR-Engine/releases/latest) ###
### Баги можно присылать [сюда](https://github.com/OGSR/OGSR-Engine/issues) ###
### Предложения, вопросы и прочее можно писать [сюда](https://github.com/OGSR/OGSR-Engine/discussions) ###
### Требования для сборки:
* Актуальная версия Visual Studio 2022 с рабочей нагрузкой "Разработка классических приложений на C++"
* [Git](https://git-scm.com/)
### Инструкции по сборке: ###
* Склонировать репозиторий локально
* Запустить `Update_DirectX_Components.cmd`
* Открыть `Engine.sln` в Visual Studio
* Выбрать пункт `Сборка` -> `Собрать решение`, предварительно выставив платформу `x64` и конфигурацию `Release`
### Благодарим: ###
* [Im-dex](https://github.com/Im-dex)
* [SkyLoader](https://github.com/SkyLoaderr)
* [Shoker](https://github.com/ShokerStlk)
* [xrOxygen](https://github.com/xrOxygen/xray-oxygen)
* [OpenXRay](https://github.com/OpenXRay/xray-16)
* [abramcumner](https://github.com/abramcumner)
* [ForserX](https://github.com/ForserX)
* [Xottab-DUTY](https://github.com/Xottab-DUTY)
* [morrey](https://github.com/morrey)
* [S.T.A.L.K.E.R. Anomaly Engine](https://bitbucket.org/anomalymod/xray-monolith)
* [X-Ray Engine by Alpet & KD](https://github.com/joye-ramone/xray_xp_dev)
* [CoC-Xray](https://github.com/revolucas/CoC-Xray)
* [SCREEN SPACE SHADERS](https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders)
* [ENHANCED SHADERS AND COLOR GRADING](https://www.moddb.com/mods/stalker-anomaly/addons/enhanced-shaders-and-color-grading-for-151)
И всех остальных, чьи работы я использовал. Пишите, если забыл кого-то, добавлю в список.