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In error descriptions for [clCreateFromD3D11Texture3DKHR](https://registry.khronos.org/OpenCL/specs/3.0-unified/html/OpenCL_API.html#clCreateFromD3D11Texture3DKHR), error value CL_INVALID_D3D11_RESOUR…
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With current master dxvk lightning breaks in certain spaces, specially indoors
![defrag](https://github.com/user-attachments/assets/b4bf4521-63d7-43bc-abfb-4cd1c853d021)
Disabling defrag with DXVK…
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### mpv Information
```bash
mpv 168fb56 Copyright © 2000-2024 mpv/MPlayer/mplayer2 projects
built on Nov 6 2024 17:15:09
libplacebo version: v7.349.0
FFmpeg version: b862792
FFmpeg library vers…
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My English proficiency is poor. I am using artificial intelligence for translation. I hope you can understand what I'm saying.
I am using the XUnity.AutoTranslator tool to translate a game called Sea…
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**Describe the bug**
50% of the time the stream crashes with the following error code -1
It always happen during the first 2 or 3 mins of stream, past that the stream is rock stable for hours withou…
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OS: Windows 10
SDL: 2.26.4
GCC: 12.2.0 (x86_64-posix-seh-rev2, Built by MinGW-W64 project)
I was using RenderDoc to confirm that the batch rendering was working but it is actually not.
I am sp…
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Please describe your issue as accurately as possible.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
### Software information
Name of the ga…
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Compiled in Debug build profile. Crashes on startup when opening, here's the call stack & exception from debugger:
![buggy](https://github.com/user-attachments/assets/37554f60-43bc-4001-afcc-26…
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Will have an error mentioning a rendertarget and a string of characters. The **current** solution is to add `-force-glcore` to the launch arguments. Forward rendering mod may help as well.
[SDG iss…
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Although 3D rendering works correctly for some sub-windows in the toolkit, the main game window remains blank, using the previous frames' buffer information to fill it in, resulting in a blank sub-win…