Using latest version of OGSR engine at the time i write ( 2.1.293 ) , when playing the game windowed i noticed the following :
in "Object Dynamic Lighting"
in "Full Dynamic Lighting"
in "Enhanced Full Dynamic Lighting"
OGSR will block the mouse cursor from going to the left part of the window , both in the main menu and ingame.
In Fullscreen it works correctly.
But in "Enhanced Full Dynamic Lighting DirectX10" and "Enhanced Full Dynamic Lighting DirectX11" , the mouse cursor will work correctly, but the window is not centered anymore .
And in DX10 and DX11 if i use the center_screen parameter to force OGSR to center the window, the same mouse problem as described (mouse cursor blocked from going to the left part) will happen again.
Using latest version of OGSR engine at the time i write ( 2.1.293 ) , when playing the game windowed i noticed the following :
OGSR will block the mouse cursor from going to the left part of the window , both in the main menu and ingame.
In Fullscreen it works correctly.
But in "Enhanced Full Dynamic Lighting DirectX10" and "Enhanced Full Dynamic Lighting DirectX11" , the mouse cursor will work correctly, but the window is not centered anymore . And in DX10 and DX11 if i use the center_screen parameter to force OGSR to center the window, the same mouse problem as described (mouse cursor blocked from going to the left part) will happen again.