OGSR / OGSR-Engine

OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
https://discord.gg/Q6QDxbNcfR
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Побились сейвы. #377

Closed KrauserJack closed 2 years ago

KrauserJack commented 2 years ago

Доброго времени суток. Решил поиграть в оригинальный (почти) ТЧ но на нормальном движке. Всё шло прекрасно, начал НИ, играл три дня, сбегал на дикую территорию и склады. Пошёл по квесту на Агропроме(в бар прошёл стреляя в ворота), забрал доки, при возвращении на свалку - словил вылет. Квик сейв перед переходом тоже сломался. (из "левого")

Собственно лог:

[12.11.21 21:04:55.286] * Detected CPU: AMD Ryzen 5 2600 Six-Core Processor             [AuthenticAMD], F143/M8/S2
[12.11.21 21:04:55.287] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
[12.11.21 21:04:55.287] * CPU cores: [6], threads: [12]
[12.11.21 21:04:55.287] * CPU0 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU1 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU2 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU3 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU4 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU5 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU6 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU7 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU8 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU9 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU10 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] * CPU11 current freq: 3400 MHz, max freq: 3400 MHz
[12.11.21 21:04:55.287] Initializing File System...
[12.11.21 21:04:55.288] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db0], size: [678577379]
[12.11.21 21:04:55.342] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db1], size: [708434331]
[12.11.21 21:04:55.347] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db2], size: [671169415]
[12.11.21 21:04:55.349] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db3], size: [684792231]
[12.11.21 21:04:55.353] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db4], size: [671392842]
[12.11.21 21:04:55.670] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db5], size: [696277331]
[12.11.21 21:04:55.736] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db6], size: [667613134]
[12.11.21 21:04:55.739] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db7], size: [672770451]
[12.11.21 21:04:55.772] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db8], size: [296000567]
[12.11.21 21:04:55.786] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.db9], size: [79312307]
[12.11.21 21:04:55.822] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.dba], size: [32500627]
[12.11.21 21:04:55.829] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.dbb], size: [55194918]
[12.11.21 21:04:55.836] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.dbc], size: [160948]
[12.11.21 21:04:55.836] --Found base arch: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata.dbd], size: [101014]
[12.11.21 21:04:55.837] using fs-ltx fsgame.ltx
[12.11.21 21:04:55.837] --Found FS dir: [c:\users\alexk\docume~1\stalke~1\]
[12.11.21 21:04:55.837]   files: [9]
[12.11.21 21:04:55.844] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\]
[12.11.21 21:04:55.844]   files: [13]
[12.11.21 21:04:55.844] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\spawns\]
[12.11.21 21:04:55.844]   files: [4]
[12.11.21 21:04:56.626] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\anims\]
[12.11.21 21:04:56.627]   files: [11]
[12.11.21 21:04:56.627] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\meshes\]
[12.11.21 21:04:56.627]   files: [10]
[12.11.21 21:04:56.648] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\meshes\]
[12.11.21 21:04:56.648]   files: [10]
[12.11.21 21:04:56.654] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\shaders\]
[12.11.21 21:04:56.654]   files: [6]
[12.11.21 21:04:56.663] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\sounds\]
[12.11.21 21:04:56.663]   files: [12]
[12.11.21 21:04:56.992] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\textures\]
[12.11.21 21:04:56.992]   files: [50]
[12.11.21 21:04:57.080] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\scripts\]
[12.11.21 21:04:57.081]   files: [94]
[12.11.21 21:04:57.082] --Found FS dir: [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\]
[12.11.21 21:04:57.082]   files: [24]
[12.11.21 21:04:57.086] --Found FS dir: [c:\users\alexk\docume~1\stalke~1\savedgames\]
[12.11.21 21:04:57.086]   files: [20]
[12.11.21 21:04:57.086] --Found FS dir: [c:\users\alexk\docume~1\stalke~1\logs\]
[12.11.21 21:04:57.089]   files: [102]
[12.11.21 21:04:57.089] --Found FS dir: [c:\users\alexk\docume~1\stalke~1\screenshots\]
[12.11.21 21:04:57.090]   files: [36]
[12.11.21 21:04:57.090] FS: 33192 files cached, 0Kb memory used.
[12.11.21 21:04:57.090] Init FileSystem 1.802829 sec
[12.11.21 21:04:57.091] [OGSR Engine (x64)] build date: [Nov  4 2021 10:09:59]
[12.11.21 21:04:57.091] [AppVeyor] build version: [2.1.320], repo: [OGSR/OGSR-Engine]
[12.11.21 21:04:57.091] [_MSC_FULL_VER]: [191627045], [_MSVC_LANG]: [201703L]
[12.11.21 21:04:57.091] Working Directory: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64]
[12.11.21 21:04:57.091] CommandLine: ["E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe" ]
[12.11.21 21:04:57.162] Initializing Engine...
[12.11.21 21:04:57.163] Starting INPUT device...
[12.11.21 21:04:57.215] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[12.11.21 21:04:57.215] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[12.11.21 21:04:57.221] refCount:m_pAdapter 1
[12.11.21 21:04:57.221] refCount:pFactory 1
[12.11.21 21:04:57.221] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[12.11.21 21:04:57.221] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[12.11.21 21:04:57.349] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[12.11.21 21:04:57.349] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries
[12.11.21 21:04:57.350] --[CEngineAPI::CreateRendererList] Available render modes [5]:
[12.11.21 21:04:57.350] --  [renderer_r2a]
[12.11.21 21:04:57.350] --  [renderer_r2]
[12.11.21 21:04:57.350] --  [renderer_r2.5]
[12.11.21 21:04:57.350] --  [renderer_r3]
[12.11.21 21:04:57.350] --  [renderer_r4]
[12.11.21 21:04:57.350] Executing config-script "user.ltx"...
[12.11.21 21:04:57.350] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[12.11.21 21:04:57.350] [c:\users\alexk\docume~1\stalke~1\user.ltx] successfully loaded.
[12.11.21 21:04:57.350] --Loading DLL: [xrRender_R4.dll]
[12.11.21 21:04:57.353] --Loading DLL: [xrGame.dll]
[12.11.21 21:04:57.357] --------------------------------------------------------------------------------
[12.11.21 21:04:57.357] [16309MB] physical memory installed, [11016MB] available, [32] percent of memory in use
[12.11.21 21:04:57.357] PageFile usage: [38MB], Peak PageFile usage: [87MB]
[12.11.21 21:04:57.357] --------------------------------------------------------------------------------
[12.11.21 21:04:57.357] * [ D3D ]: textures[0 K]
[12.11.21 21:04:57.357] * [x-ray]: process heap[0 K], render[0 K]
[12.11.21 21:04:57.357] * [x-ray]: economy: strings[3185 K], smem[0 K]
[12.11.21 21:04:57.357] SOUND: OpenAL: enumerate devices...
[12.11.21 21:04:57.357] SOUND: OpenAL: EnumerationExtension Present
[12.11.21 21:04:57.424] devices Generic Software
[12.11.21 21:04:57.424] SOUND: OpenAL: system  default SndDevice name is Generic Software
[12.11.21 21:04:57.683] SOUND: OpenAL: All available devices:
[12.11.21 21:04:57.683] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[12.11.21 21:04:57.683] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[12.11.21 21:04:57.683] Executing config-script "e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\default_controls.ltx"...
[12.11.21 21:04:57.685] [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\default_controls.ltx] successfully loaded.
[12.11.21 21:04:57.685] Executing config-script "user.ltx"...
[12.11.21 21:04:57.685] Executing config-script "e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\rspec_extreme.ltx"...
[12.11.21 21:04:57.685] ! Unknown command:  r2_sun_shafts
[12.11.21 21:04:57.685] ! Unknown command:  r__supersample
[12.11.21 21:04:57.685] ! Unknown command:  texture_lod
[12.11.21 21:04:57.685] [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\rspec_extreme.ltx] successfully loaded.
[12.11.21 21:04:57.685] Executing config-script "e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\default_controls.ltx"...
[12.11.21 21:04:57.686] [e:\games\s.t.a.l.k.e.r. shadow of chernobyl uncut\gamedata\config\default_controls.ltx] successfully loaded.
[12.11.21 21:04:57.686] --[CCC_r2::Execute] Executing renderer: [renderer_r4], renderer_value: [4]
[12.11.21 21:04:57.686] [c:\users\alexk\docume~1\stalke~1\user.ltx] successfully loaded.
[12.11.21 21:04:57.686] SOUND: Selected device is Generic Software
[12.11.21 21:04:57.715] [OpenAL] EAX 2.0 extension: present
[12.11.21 21:04:57.715] [OpenAL] EAX 2.0 deferred: present
[12.11.21 21:04:57.715] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[12.11.21 21:04:57.735] Starting RENDER device...
[12.11.21 21:04:57.738] * GPU [vendor:10DE]-[device:21C4]: NVIDIA GeForce GTX 1660 SUPER
[12.11.21 21:04:57.870] * CREATE: DeviceREF: 4
[12.11.21 21:04:57.870] *     Texture memory: 5991 M
[12.11.21 21:04:57.872] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[12.11.21 21:04:57.872] * GPU vertex cache: unrecognized, 24
[12.11.21 21:04:57.873] * DVB created: 4096K
[12.11.21 21:04:57.873] * DIB created: 512K
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\lightplanes_00'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\lightplanesself'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\model_puh'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\model_refl'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\xbrainglass'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\xdistortcolorlinv'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\xglass'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\xglass2'
[12.11.21 21:04:57.885] ! Version conflict in shader 'models\xlens'
[12.11.21 21:04:57.885] ! Version conflict in shader 'selflight_static'
[12.11.21 21:04:57.886] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[12.11.21 21:04:57.933] * HWDST/PCF supported and used
[12.11.21 21:04:59.575] --LUA version: [LuaJIT 2.1.0-beta3]
[12.11.21 21:04:59.614] Starting engine...
[12.11.21 21:05:06.081] * phase time: 14 ms
[12.11.21 21:05:06.081] * phase cmem: 0 K
[12.11.21 21:05:06.183] --LUA version: [LuaJIT 2.1.0-beta3]
[12.11.21 21:05:06.202] * phase time: 120 ms
[12.11.21 21:05:06.202] * phase cmem: 0 K
[12.11.21 21:05:06.208] * Loading spawn registry...
[12.11.21 21:05:06.711] * 8641 spawn points are successfully loaded
[12.11.21 21:05:06.711] * Loading objects...
[12.11.21 21:05:07.070] * 18287 objects are successfully loaded
[12.11.21 21:05:07.144] ***************************[ScriptCrashHandler]**********************************
[12.11.21 21:05:07.144] stack traceback:
[12.11.21 21:05:07.144] *********************************************************************************
[12.11.21 21:05:07.144] ********************************************************************************
[12.11.21 21:05:07.144] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005]
[12.11.21 21:05:07.291] !!Unhandled exception stack trace:
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB456FC50], Fun: [CSafeMapIterator<unsigned short,CSE_ALifeDynamicObject,std::less<unsigned short>,1,unsigned __int64,1>::add()] + [32 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\safe_map_iterator_inline.h-->40] + [17 byte(s)]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB456F25B], Fun: [CALifeGraphRegistry::add()] + [83 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_graph_registry.cpp-->162]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB456F030], Fun: [CALifeGraphRegistry::update()] + [192 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_graph_registry.cpp-->66]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB456DD82], Fun: [CALifeSimulatorBase::register_object()] + [74 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_simulator_base2.cpp-->31]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB4577FD6], Fun: [CALifeStorageManager::load()] + [242 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_storage_manager.cpp-->104]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB4578374], Fun: [CALifeStorageManager::load()] + [636 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_storage_manager.cpp-->161]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB457616F], Fun: [CALifeUpdateManager::load()] + [95 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_update_manager.cpp-->269] + [16 byte(s)]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB454AE39], Fun: [CALifeSimulator::CALifeSimulator()] + [865 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\alife_simulator.cpp-->66]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB4863296], Fun: [game_sv_Single::Create()] + [86 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\game_sv_single.cpp-->32] + [32 byte(s)]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB486517C], Fun: [xrServer::Connect()] + [408 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\xrserver_connect.cpp-->46]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrGame.dll], AddrPC.Offset: [00007FFDB4745A2A], Fun: [CLevel::net_start2()] + [74 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\level_start.cpp-->133] + [19 byte(s)]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788F3BCE7], Fun: [CRenderDevice::on_idle()] + [143 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->204] + [20 byte(s)]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788F3C51E], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->316]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788F3BB9B], Fun: [CRenderDevice::Run()] + [411 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\device.cpp-->389]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788EFEDA8], Fun: [Startup()] + [296 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->218]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788EFF11E], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->418]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788EFC7F8], Fun: [WinMain()] + [72 byte(s)], File-->Line: [d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xr_3da\x_ray.cpp-->439]
! Module: [E:\GAMES\S.T.A.L.K.E.R. Shadow of Chernobyl Uncut\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF788F5DCCA], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFE04747034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFE05262651], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[12.11.21 21:05:07.292] ********************************************************************************
[12.11.21 21:05:07.562] --Saved dump file to [c:\users\alexk\docume~1\stalke~1\logs\xray_alexk_11-12-21_21-05-07.mdmp]
collectioner commented 2 years ago

Для разработчиков будет полезно, если Вы прикрепите .mdmp файл, если он еще существует. И в целом всю информацию, которая есть, кроме лога. jfyi

KrauserJack commented 2 years ago

А как прикрепить MDMP, пишет файл не поддерживается?

KrauserJack commented 2 years ago

Прошёл заного, вылета не было. Черт его знает, что это было