OTCv8 / otclientv8

Clean, ready to use version of OTClientV8 - Alternative, highly optimized Tibia client
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Error with sound channel #226

Open JosensGames opened 2 years ago

JosensGames commented 2 years ago

Hey, on my server I've worked on sounds, in the game a lot of kind of sounds will be played(monsters, spells, ambient, music) but, after playing a lot of sounds, the client stop execution or just stop playing sounds and also lags).

I've analized for months and the cause is because the g_sounds.play() audio buffer becomes satured (i think)

It doesn't occurs when i disabke sound module.

What can be? It's there a way to flush the audio buffer for prevent it ?