OTClientV8 is highly optimized, cross-platform tile based 2d game engine built with c++17, lua, physfs, OpenGL ES 2.0 and OpenAL. It has been created as alternative client for game called Tibia, but now it's much more functional and powerful. It works well even on 12 years old computers. In 2023 it reached 1 mln unique installations, including 250k android installations.
Supported platforms:
In this repository, you can find clean, always up-to-date, ready to use version of OTClientv8. Most commits starting from version 3.0 are automated using GitHub Actions. If you want to help with development, please visit repository for developers - https://github.com/OTCv8/otcv8-dev
Download whole repository and run one of binary file.
Open init.lua
and edit:
-- CONFIG
APP_NAME = "otclientv8" -- important, change it, it's name for config dir and files in appdata
APP_VERSION = 1337 -- client version for updater and login to indentify outdated client
DEFAULT_LAYOUT = "retro"
-- If you don't use updater or other service, set it to updater = ""
Services = {
website = "http://otclient.ovh", -- currently not used
updater = "http://otclient.ovh/api/updater.php",
news = "http://otclient.ovh/api/news.php",
stats = "",
crash = "http://otclient.ovh/api/crash.php",
feedback = "http://otclient.ovh/api/feedback.php"
}
-- Servers accept http login url or ip:port:version
Servers = {
OTClientV8 = "http://otclient.ovh/api/login.php",
OTClientV8proxy = "http://otclient.ovh/api/login.php?proxy=1",
OTClientV8classic = "otclient.ovh:7171:1099",
OTClientV8cwithfeatures = "otclient.ovh:7171:1099:25:30:80:90",
}
ALLOW_CUSTOM_SERVERS = true -- if true it will show option ANOTHER on server list
-- CONFIG END
Also remember to add your sprite and data file to data/things
That's it, you're ready to use OTClientV8.
DirectX version requires 3 dlls: libEGL.dll libGLESv2.dll d3dcompiler_47.dll
If it can't start (missing dlls) then user need to install visual studio 2019 redistributable x86: https://aka.ms/vs/16/release/vc_redist.x86.exe