ObsidianBlk / ChunkMapTest

A test project for creating multi-chunk 2D tilemaps in Godot 3.4
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This project is a test for being able to create/edit large "chunk" 2D tilemaps while loading and unloading chunks as needed.

This test project is a rough proof of concept. Feel tree to take the idea and run with it. Depending on desired complexity, threading the loading and saving of "chunks" may be best, but perhaps not needed for this 2D map.

NOTE: While this project will run, it does nothing at runtime. This is primarily an in-editor project. If moved to another project, be sure to add the plugin to any new project.