OctarineSourcerer / cyberpunk2020

A FoundryVTT system for Cyberpunk 2020. It's playable now! There's a lot of hole, because there's a LOT of system to cover, but it should be mostly usable <3
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Stats and Special-Skills #43

Closed drowzero0 closed 3 years ago

drowzero0 commented 3 years ago

The Core-Rulebook shows, that some Role-Skills get added to your STATs. image actually there is no implementation of this for all skills.

Cops get Authority applied to COOL Rocker get Charismatic Leadership applied to INT Solos get CombatSense applied to Initiative (which you already impleneted) and applies to Awareness/Notice Medias get Credibility applied to INT Nomads get Family applied to INT Netrunners get Interface applied to INT Corporates get Resources applied to INT Fixers get Streetdeal applied to COOL

Tech and Medtech do not get any bonus by rulebook. (as a house-rule i add it to the TECH depending skills, Medtech gets Medical Tech applied on Healing/Biology depending Skills from the TECH skills. Tech gets Jury Rig applied on techskills with more technical aspects)

OctarineSourcerer commented 3 years ago

This is now done, by the rulebook :) There ARE a couple changes to skills though, and so some more added in migration. If you don't see a notification pop up saying "Cyberpunk2020 System Migration to version ${game.system.data.version} completed", I've now made the migration function easily accessible if you need to do it manually - just hit F12, then type in the console game.cyberpunk.migrateWorld()

You should see the changes in effect if the special skills with stats (eg authority) say "Special(theirStat)" next to them. Let me know if that works :)

drowzero0 commented 3 years ago

works as it should, 2nd and 3rd roll in screen where after updating: image