Finally on 0.8.6! ...hopefully v9 now too! A note on dev time: For the past while, I've had enough going on that this has been on the backburner. I'm now taking time off from those other things to recover, but don't know how much time I'll be throwing at CP2020. Will still try to address bugs when my brain cooperates, and fingers crossed this situation changes.
R. Talsorian Games' Cyberpunk 2020 system, but for FoundryVTT. Time to get chromed, and frag some slags.
I believe this is now ready to reasonably run games in without anything particularly fundamental missing (minus, at the moment, custom skills). Here's the gist of what's there so far:
Yet to come:
All rights to Cyberpunk 2020 lie with R. Talsorian games. Under their homebrew content policy, any compendium produced with this will likely only be the statistical summaries of items, equivalent to the rows in the weapon table, without R. Talsorian's descriptive text. There will not be any stat blocks for monsters, NPCs, or hazards.
Happy to take any feedback; feel free to add issues or to make a PR :)
Please feel free to contribute! Whether by raising issues you find during play, requesting features, or contributing yourself, all is appreciated :) This project uses Sass - please edit the .scss files instead of the .css files.
At the moment, this project only requires running sass --watch scss/cyberpunk2020.scss css/cyberpunk2020.css
in the project's folder as you develop - this will auto-compile the scss as you make edits.
It used to be this repo was called cyberpunk2020-foundry
, and you'd have to change the folder name after cloning. Not anymore! But due to the rename, if you had the repo, you'll likely want to run git remote set-url origin git@github.com:OctarineSourcerer/cyberpunk2020.git
to make sure your repo points to the rename (I don't know how long old versions will link to it).
The amount I can do for this repo goes up and down sometimes, so don't be particularly worried if some couple-week gaps happen. Just means I'm a little busy :)