Open Carton22 opened 5 months ago
Same for me, the controllers are setup and all seems good but nothing is showing up in the simulator on macOS. Also I have the Meta-All-in-One package in Unity so this may create conflicts on macOS since the simulator is installed twice
Hi there everyone!
Same issue here, I followed the instructions in the documentation but still Simulator not working. It there another way to test poke buttons. So annoying that we must compile every single time the apk to test a simple poke action.
Thanks!
I have followed the instructions in this doc to install and set up the simulator. But it's weird that the controller and hand never show up inside the simulator. Even though I moved my mouse or clicked any key on the keyboard, the view inside the simulator would never change. But inside the Input simulation panel, I did find that the value of the position and linear velocity would change when I move my mouse or click WASD keys on the keyboard. I wonder where the problem is. Thank you so much for your help!
There are some error logs but I am not sure if they are related.
Error log
OpenXRFeature.enabled cannot be changed while OpenXR is running UnityEditor.XR.OpenXR.Features.OpenXRFeatureSetManager:GetFeatureSetWithId (UnityEditor.BuildTargetGroup,string) Meta.XR.MetaXRFeatureEnabler:EnableMetaXRFeature () (at ./Library/PackageCache/com.meta.xr.sdk.core@65.0.0/Editor/OpenXRFeatures/MetaXRFeatureEnabler.cs:55) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:381)
OpenXRFeature.enabled cannot be changed while OpenXR is running UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:381)