Closed OfficerYoda closed 4 months ago
The main thing in the PR is that the Border collision doesnt rely on BorderObjects anymore and is instead directly using The correct Projection. There is also a lot of bug fixes and a bit of refactoring.
The main thing in the PR is that the Border collision doesnt rely on BorderObjects anymore and is instead directly using The correct Projection. There is also a lot of bug fixes and a bit of refactoring.