OfficerYoda / Fhysics

A Physics simulation
MIT License
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Fhysics

This project is a physics engine implemented in Kotlin. It provides functionality for handling object collisions, border collisions, and gravity. The engine uses a QuadTree data structure for efficient collision detection and resolution. It also includes a UI for easier user interactions and visual elements.

Status

This project is currently in development. The engine is functional and can be used to simulate physics in a 2D environment. Future updates will include additional features and optimizations.

Why the Name?

As a big Star Wars fan, I initially wanted to call it "Force-Physics," but that felt too lengthy. Inspired by NVIDIA's "PhysX" engine, I decided to shorten it while maintaining the phonetic sound of "physics." Hence, "Fhysics" was born.

License

This project is licensed under the terms of the MIT license. See the LICENSE file for the full information.