Ohmnivore / HaxeNet

:satellite: Haxe bindings for ENet
http://fouramgames.com/blog/haxenet
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Here be Haxe bindings for ENet!

HaxeNet was developed for my game SkullRush.

ENet is a really solid reliable/unreliable UDP implementation written in C.

Some familiarity with ENet might help.

With these wrappers, you should be able to release online multiplayer games for Haxe's C++ target. I wrote this with HaxeFlixel in mind, but you should be able to use just about any other game engine that supports the C++ target.

Windows Instructions:

This is my first adventure in C/C++, so that part of the code might not be stellar.

The .ndll provided has been compiled for Windows. I honestly don't know how to provide support for Linux and Mac, sorry. If someone could help for that it would be great.

Mac Instructions - thanks to Robochase6000

Mac support is a bit weak right now, but it's coming together.

TODO: