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Implement system for drawing modules in an ImGui window
#166
Omegastick
closed
4 years ago
1
Design module shopping UX
#165
Omegastick
closed
4 years ago
0
As a player with the hang of the basics, I can use a recurrent policy in my agent, so that I can do better in multiplayer battles
#164
Omegastick
opened
4 years ago
0
As a new player, I want the title screen to be attention grabbing and polished, so that I get an immediate impression of the quality of the game
#163
Omegastick
opened
4 years ago
0
As a player battling online, I want to be able to give my ship a colour scheme, so that it feels more personal to me
#162
Omegastick
closed
4 years ago
0
Replace LineRenderer with NanoVG
#161
Omegastick
opened
4 years ago
0
Vector graphics
#160
Omegastick
closed
4 years ago
1
HDR
#159
Omegastick
closed
4 years ago
0
Colour friendly body differently to opponent during multiplayer
#158
Omegastick
closed
4 years ago
1
Colour friendly body differently to opponent during multiplayer
#157
Omegastick
closed
4 years ago
1
Split particle data from rendering
#156
Omegastick
closed
4 years ago
0
Rework environment system to work better with effects and networking
#155
Omegastick
opened
4 years ago
1
"Hit enemy reward" window floats upwards
#154
Omegastick
opened
4 years ago
0
Decide on auto-resize policy
#153
Omegastick
opened
4 years ago
0
Sprite tints don't work with batched sprite renderer
#152
Omegastick
closed
4 years ago
0
Use tutorial framework to implement designed tutorial
#151
Omegastick
opened
4 years ago
0
Make tutorial framework
#150
Omegastick
opened
4 years ago
0
Decide on tutorial flow
#149
Omegastick
opened
4 years ago
0
Make mockups of a few different art styles
#148
Omegastick
closed
4 years ago
1
As a new player, when I first log in I'm presented with a quick tutorial, so that I can get to grips with the core game loop
#147
Omegastick
opened
4 years ago
0
Create shop window
#146
Omegastick
closed
4 years ago
0
Create currency system
#145
Omegastick
closed
4 years ago
0
Create inventory backend
#144
Omegastick
closed
4 years ago
0
Host website
#143
Omegastick
closed
4 years ago
0
Compare hosting solutions
#142
Omegastick
closed
4 years ago
0
Buy domain name
#141
Omegastick
closed
4 years ago
1
Design website
#140
Omegastick
closed
4 years ago
0
Take some cool screenshots
#139
Omegastick
closed
4 years ago
0
Colour current agent separately from opponent
#138
Omegastick
closed
4 years ago
0
Add system for colouring bodies
#137
Omegastick
closed
4 years ago
0
As a player, I want to be able to tell which agent is the 'current' one and which is old, so that I can see how my agent is progressing
#136
Omegastick
closed
4 years ago
0
Randomize which side of the arena each agent starts on during training
#135
Omegastick
closed
4 years ago
0
Try precompiled headers again
#134
Omegastick
closed
4 years ago
1
Windows distribution doesn't run on other PCs
#133
Omegastick
closed
4 years ago
0
Server Docker image doesn't run
#132
Omegastick
closed
4 years ago
0
Use vcpkg for dependency management
#131
Omegastick
opened
4 years ago
0
Refactor Trainer
#130
Omegastick
closed
4 years ago
0
Display evaluation results
#129
Omegastick
closed
4 years ago
0
Display current opponent
#128
Omegastick
closed
4 years ago
0
Deal with handling data from very long training runs
#127
Omegastick
closed
4 years ago
0
Display graph with training statistics returned by algorithm
#126
Omegastick
closed
4 years ago
0
Display current epoch/frame count
#125
Omegastick
closed
4 years ago
0
Create framework for displaying information during training
#124
Omegastick
closed
4 years ago
0
Run Include What You Use
#123
Omegastick
closed
4 years ago
1
Restructure rendering architecture
#122
Omegastick
closed
5 years ago
0
Remove default parameters in virtual methods
#121
Omegastick
opened
5 years ago
0
Evaluate whether lightweight rendering actually helps performance
#120
Omegastick
closed
5 years ago
3
Run OCLint
#119
Omegastick
closed
5 years ago
0
Add lighting effects
#118
Omegastick
opened
5 years ago
0
Add Cppcheck support
#117
Omegastick
closed
5 years ago
0
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